Added basic ocelot behavior (#3829)
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Ocelot.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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#include "../Items/ItemHandler.h"
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#include "Broadcaster.h"
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cOcelot::cOcelot(void) :
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super("Ocelot", mtOcelot, "entity.cat.hurt", "entity.cat.death", 0.6, 0.8),
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m_IsSitting(false),
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m_IsTame(false),
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m_IsBegging(false),
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m_CatType(ctWildOcelot),
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m_OwnerName("")
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{
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}
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void cOcelot::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (!IsTicking())
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{
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// The base class tick destroyed us
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return;
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}
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if (!IsTame() && !IsBaby())
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{
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if (m_CheckPlayerTickCount == 23)
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{
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cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), 10, true);
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if (a_Closest_Player != nullptr)
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{
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cItems Items;
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GetBreedingItems(Items);
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if (Items.ContainsType(a_Closest_Player->GetEquippedItem().m_ItemType))
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{
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if (!IsBegging())
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{
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SetIsBegging(true);
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m_World->BroadcastEntityMetadata(*this);
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}
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MoveToPosition(a_Closest_Player->GetPosition());
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}
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else
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{
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if (IsBegging())
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{
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SetIsBegging(false);
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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}
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m_CheckPlayerTickCount = 0;
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}
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else
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{
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m_CheckPlayerTickCount++;
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}
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}
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if (IsTame() && !IsSitting())
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{
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TickFollowPlayer();
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}
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else if (IsSitting())
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{
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StopMovingToPosition();
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}
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m_World->BroadcastEntityMetadata(*this);
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}
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void cOcelot::TickFollowPlayer()
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{
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class cCallback :
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public cPlayerListCallback
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{
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virtual bool Item(cPlayer * a_Player) override
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{
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OwnerPos = a_Player->GetPosition();
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OwnerFlying = a_Player->IsFlying();
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return true;
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}
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public:
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Vector3d OwnerPos;
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bool OwnerFlying;
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} Callback;
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if (m_World->DoWithPlayerByUUID(m_OwnerUUID, Callback))
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{
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// The player is present in the world, follow him:
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double Distance = (Callback.OwnerPos - GetPosition()).Length();
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if (Distance > 12)
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{
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if (!Callback.OwnerFlying)
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{
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Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
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TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
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}
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}
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if (Distance < 2)
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{
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StopMovingToPosition();
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}
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else
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{
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if (!Callback.OwnerFlying)
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{
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MoveToPosition(Callback.OwnerPos);
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}
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}
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}
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}
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void cOcelot::OnRightClicked(cPlayer & a_Player)
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{
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if (!IsTame())
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{
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if (
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IsBegging() &&
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((a_Player.GetPosition() - GetPosition()).Length() <= 3)
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)
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{
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cItems Items;
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GetBreedingItems(Items);
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if (Items.ContainsType(a_Player.GetEquippedItem().m_ItemType))
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{
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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auto & Random = GetRandomProvider();
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if (Random.RandBool(1.0 / 3.0))
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{
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// Taming succeeded
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SetIsBegging(false);
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SetMaxHealth(20);
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SetIsTame(true);
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SetOwner(a_Player.GetName(), a_Player.GetUUID());
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SetCatType(static_cast<eCatType>(Random.RandInt<int>(1, 3)));
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m_World->BroadcastEntityStatus(*this, esWolfTamed);
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m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
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}
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else
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{
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// Taming failed
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m_World->BroadcastEntityStatus(*this, esWolfTaming);
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m_World->GetBroadcaster().BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
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}
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}
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}
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else
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{
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super::OnRightClicked(a_Player);
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}
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}
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else if (a_Player.GetUUID() == m_OwnerUUID)
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{
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super::OnRightClicked(a_Player);
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SetIsSitting(!IsSitting());
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}
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m_World->BroadcastEntityMetadata(*this);
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}
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void cOcelot::SpawnOn(cClientHandle & a_ClientHandle)
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{
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super::SpawnOn(a_ClientHandle);
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if (!IsBaby() && GetRandomProvider().RandBool(1.0 / 7.0))
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{
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m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true);
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m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true);
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}
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}
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