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BlockHandler initialisation is a constant expression (#4891)

* BlockHandler initialisation is a constant expression

If we can't make it all namespaces, this is the next best I guess.

+ Tag handlers constexpr, const as needed
+ Inherit constructors
* Privatise handler functions

* More constexpr

Co-authored-by: Alexander Harkness <me@bearbin.net>
This commit is contained in:
Tiger Wang
2020-09-20 14:50:52 +01:00
committed by GitHub
parent 6a0669fb98
commit 68cced73af
115 changed files with 1773 additions and 2242 deletions

View File

@@ -7,16 +7,7 @@
cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType):
Super(a_BlockType)
{
}
void cBlockDoorHandler::OnBroken(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta)
void cBlockDoorHandler::OnBroken(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta) const
{
// A part of the multiblock door was broken; the relevant half will drop any pickups as required.
// All that is left to do is to delete the other half of the multiblock.
@@ -52,7 +43,7 @@ bool cBlockDoorHandler::OnUse(
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
)
) const
{
UNUSED(a_WorldInterface);
UNUSED(a_BlockFace);
@@ -98,7 +89,7 @@ void cBlockDoorHandler::OnCancelRightClick(
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace
)
) const
{
UNUSED(a_ChunkInterface);
UNUSED(a_BlockFace);
@@ -122,7 +113,7 @@ void cBlockDoorHandler::OnCancelRightClick(
cBoundingBox cBlockDoorHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP)
cBoundingBox cBlockDoorHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const
{
// Doors can be placed inside the player
return cBoundingBox(0, 0, 0, 0, 0, 0);
@@ -132,7 +123,7 @@ cBoundingBox cBlockDoorHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTY
NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta)
NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta) const
{
if (a_Meta & 0x08)
{
@@ -150,7 +141,7 @@ NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta)
NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta)
NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta) const
{
if (a_Meta & 0x08)
{
@@ -168,7 +159,7 @@ NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta)
NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta)
NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta) const
{
/*
Top bit (0x08) contains door block position (Top / Bottom). Only Bottom blocks contain position data
@@ -202,7 +193,7 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta)
NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta)
NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta) const
{
// Top bit (0x08) contains door panel type (Top / Bottom panel) Only Bottom panels contain position data
// Return a_Meta if panel is a top panel (0x08 bit is set to 1)