BlockHandler initialisation is a constant expression (#4891)

* BlockHandler initialisation is a constant expression

If we can't make it all namespaces, this is the next best I guess.

+ Tag handlers constexpr, const as needed
+ Inherit constructors
* Privatise handler functions

* More constexpr

Co-authored-by: Alexander Harkness <me@bearbin.net>
This commit is contained in:
Tiger Wang
2020-09-20 13:50:52 +00:00
committed by GitHub
co-authored by Alexander Harkness
parent 6a0669fb98
commit 68cced73af
115 changed files with 1773 additions and 2242 deletions
+102 -123
View File
@@ -16,113 +16,31 @@ class cBlockComparatorHandler :
public:
cBlockComparatorHandler(BLOCKTYPE a_BlockType):
Super(a_BlockType)
{
}
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) override
{
const auto Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos);
// Toggle the 3rd bit (addition / subtraction):
a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta ^ 0x04);
// Update simulators:
a_WorldInterface.WakeUpSimulators(a_BlockPos);
return true;
}
virtual void OnCancelRightClick(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace
) override
{
UNUSED(a_ChunkInterface);
UNUSED(a_BlockFace);
a_WorldInterface.WakeUpSimulators(a_BlockPos);
a_WorldInterface.SendBlockTo(a_BlockPos, a_Player);
}
virtual bool IsUseable(void) override
{
return true;
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) override
{
if (a_RelPos.y <= 0)
{
return false;
}
BLOCKTYPE BelowBlock;
NIBBLETYPE BelowBlockMeta;
a_Chunk.GetBlockTypeMeta(a_RelPos.addedY(-1), BelowBlock, BelowBlockMeta);
if (cBlockInfo::FullyOccupiesVoxel(BelowBlock))
{
return true;
}
else if (cBlockSlabHandler::IsAnySlabType(BelowBlock))
{
// Check if the slab is turned up side down
if ((BelowBlockMeta & 0x08) == 0x08)
{
return true;
}
}
return false;
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
return cItem(E_ITEM_COMPARATOR, 1, 0);
}
using Super::Super;
inline static bool IsInSubtractionMode(NIBBLETYPE a_Meta)
{
return ((a_Meta & 0x4) == 0x4);
}
inline static Vector3i GetFrontCoordinate(Vector3i a_Position, NIBBLETYPE a_Meta)
{
switch (a_Meta)
{
case 0x0: a_Position.z--; break;
case 0x1: a_Position.x++; break;
case 0x2: a_Position.z++; break;
case 0x3: a_Position.x--; break;
default:
{
LOGWARNING("%s: Unknown metadata: %d", __FUNCTION__, a_Meta);
ASSERT(!"Unknown metadata while determining orientation of comparator!");
break;
}
}
return a_Position;
}
inline static Vector3i GetSideCoordinate(Vector3i a_Position, NIBBLETYPE a_Meta, bool a_bInverse)
{
@@ -162,10 +80,6 @@ public:
return a_Position;
}
inline static Vector3i GetRearCoordinate(Vector3i a_Position, NIBBLETYPE a_Meta)
{
switch (a_Meta)
@@ -185,34 +99,99 @@ public:
return a_Position;
}
private:
inline static Vector3i GetFrontCoordinate(Vector3i a_Position, NIBBLETYPE a_Meta)
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) const override
{
switch (a_Meta)
{
case 0x0: a_Position.z--; break;
case 0x1: a_Position.x++; break;
case 0x2: a_Position.z++; break;
case 0x3: a_Position.x--; break;
default:
{
LOGWARNING("%s: Unknown metadata: %d", __FUNCTION__, a_Meta);
ASSERT(!"Unknown metadata while determining orientation of comparator!");
break;
}
}
const auto Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos);
return a_Position;
// Toggle the 3rd bit (addition / subtraction):
a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta ^ 0x04);
// Update simulators:
a_WorldInterface.WakeUpSimulators(a_BlockPos);
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
virtual void OnCancelRightClick(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace
) const override
{
UNUSED(a_ChunkInterface);
UNUSED(a_BlockFace);
a_WorldInterface.WakeUpSimulators(a_BlockPos);
a_WorldInterface.SendBlockTo(a_BlockPos, a_Player);
}
virtual bool IsUseable(void) const override
{
return true;
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
{
if (a_RelPos.y <= 0)
{
return false;
}
BLOCKTYPE BelowBlock;
NIBBLETYPE BelowBlockMeta;
a_Chunk.GetBlockTypeMeta(a_RelPos.addedY(-1), BelowBlock, BelowBlockMeta);
if (cBlockInfo::FullyOccupiesVoxel(BelowBlock))
{
return true;
}
else if (cBlockSlabHandler::IsAnySlabType(BelowBlock))
{
// Check if the slab is turned up side down
if ((BelowBlockMeta & 0x08) == 0x08)
{
return true;
}
}
return false;
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override
{
return cItem(E_ITEM_COMPARATOR, 1, 0);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 11;