Entity effects: changed User to Creator, removed pawn pass-by-value
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@@ -62,19 +62,10 @@ void cPawn::KilledBy(cEntity * a_Killer)
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void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, cPawn * a_User, double a_DistanceModifier)
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{
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AddEntityEffect(a_EffectType, cEntityEffect(a_EffectDurationTicks, a_EffectIntensity, a_User, a_DistanceModifier));
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}
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void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
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void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, cPawn * a_Creator, double a_DistanceModifier)
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{
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// Check if the plugins allow the addition:
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if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_Effect.GetDuration(), a_Effect.GetIntensity(), a_Effect.GetUser(), a_Effect.GetDistanceModifier()))
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if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_Creator, a_DistanceModifier))
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{
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// A plugin disallows the addition, bail out.
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return;
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@@ -86,9 +77,9 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_E
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return;
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}
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a_Effect.SetDuration(a_Effect.GetDuration() * a_Effect.GetDistanceModifier());
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m_EntityEffects[a_EffectType] = a_Effect;
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m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), a_Effect.GetDuration());
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int EffectDuration = (int)(a_EffectDurationTicks * a_DistanceModifier);
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m_EntityEffects[a_EffectType] = cEntityEffect(EffectDuration, a_EffectIntensity, a_Creator, a_DistanceModifier);
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m_World->BroadcastEntityEffect(*this, a_EffectType, a_EffectIntensity, EffectDuration);
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}
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@@ -140,7 +131,7 @@ void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect
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{
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// Base damage = 6, doubles for every increase in intensity
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int damage = (int)(6 * std::pow(2.0, a_Effect.GetIntensity()) * a_Effect.GetDistanceModifier());
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TakeDamage(dtPotionOfHarming, a_Effect.GetUser(), damage, 0);
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TakeDamage(dtPotionOfHarming, a_Effect.GetCreator(), damage, 0);
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return;
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}
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case cEntityEffect::effStrength:
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@@ -179,7 +170,7 @@ void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect
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// Cannot take poison damage when health is at 1
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if (GetHealth() > 1)
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{
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TakeDamage(dtPoisoning, a_Effect.GetUser(), 1, 0);
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TakeDamage(dtPoisoning, a_Effect.GetCreator(), 1, 0);
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}
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}
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@@ -192,7 +183,7 @@ void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect
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if (a_Effect.m_Ticks % frequency == 0)
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{
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TakeDamage(dtWither, a_Effect.GetUser(), 1, 0);
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TakeDamage(dtWither, a_Effect.GetCreator(), 1, 0);
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}
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//TODO: "<Player> withered away>
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return;
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