Added a Noop fluid simulator that doesn't do anything with the fluid (fluid doesn't spread at all, behaves like a normal block)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1272 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -19,6 +19,7 @@
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#include "Simulator/FloodyFluidSimulator.h"
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#include "Simulator/FluidSimulator.h"
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#include "Simulator/FireSimulator.h"
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#include "Simulator/NoopFluidSimulator.h"
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#include "Simulator/SandSimulator.h"
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#include "Simulator/RedstoneSimulator.h"
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#include "Simulator/VaporizeFluidSimulator.h"
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@@ -2252,6 +2253,15 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
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{
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res = new cVaporizeFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
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}
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else if (
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(NoCaseCompare(SimulatorName, "noop") == 0) ||
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(NoCaseCompare(SimulatorName, "nop") == 0) ||
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(NoCaseCompare(SimulatorName, "null") == 0) ||
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(NoCaseCompare(SimulatorName, "nil") == 0)
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)
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{
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res = new cNoopFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
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}
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else
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{
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if (NoCaseCompare(SimulatorName, "classic") != 0)
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