cMojangAPI: Don't update data if server is in offline mode.
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@@ -196,7 +196,7 @@ void cServer::PlayerDestroying(const cPlayer * a_Player)
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bool cServer::InitServer(cIniFile & a_SettingsIni)
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bool cServer::InitServer(cIniFile & a_SettingsIni, bool a_ShouldAuth)
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{
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m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!");
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m_MaxPlayers = a_SettingsIni.GetValueSetI("Server", "MaxPlayers", 100);
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@@ -247,7 +247,7 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
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m_bIsConnected = true;
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m_ServerID = "-";
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m_ShouldAuthenticate = a_SettingsIni.GetValueSetB("Authentication", "Authenticate", true);
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m_ShouldAuthenticate = a_ShouldAuth;
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if (m_ShouldAuthenticate)
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{
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MTRand mtrand1;
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