Moved window code into cpp files
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74
src/UI/FurnaceWindow.cpp
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74
src/UI/FurnaceWindow.cpp
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// FurnaceWindow.cpp
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// Representing the UI window for the furnace block
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#include "Globals.h"
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#include "FurnaceWindow.h"
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#include "SlotArea.h"
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#include "../FurnaceRecipe.h"
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#include "../Root.h"
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cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
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cWindow(wtFurnace, "Furnace")
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{
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m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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}
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void cFurnaceWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
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{
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cSlotAreas AreasInOrder;
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if (a_ClickedArea == m_SlotAreas[0])
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{
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// Furnace Area
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if (a_Slot == 2)
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{
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// Result Slot
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AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
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AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
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super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
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}
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else
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{
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// Furnace Input/Fuel Slot
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AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
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AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
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super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
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}
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}
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else
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{
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cFurnaceRecipe * FurnaceRecipes = cRoot::Get()->GetFurnaceRecipe();
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if ((FurnaceRecipes->GetRecipeFrom(a_ItemStack) != nullptr) || (FurnaceRecipes->IsFuel(a_ItemStack)))
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{
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// The item is a valid input item or fuel
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AreasInOrder.push_back(m_SlotAreas[0]); /* Furnace Area */
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}
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else if (a_ClickedArea == m_SlotAreas[1])
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{
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// Inventory Area
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AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
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}
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else
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{
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// Hotbar Area
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AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
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}
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super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
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}
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}
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