Moved source to src
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src/Protocol/Protocol14x.cpp
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256
src/Protocol/Protocol14x.cpp
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// Protocol14x.cpp
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/*
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Implements the 1.4.x protocol classes representing these protocols:
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- cProtocol142:
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- release 1.4.2 protocol (#47)
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- release 1.4.4 protocol (#49) - the same protocol class is used, because the only difference is in a packet that MCServer doesn't implement yet (ITEM_DATA)
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- release 1.4.5 protocol (same as 1.4.4)
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- cProtocol146:
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- release 1.4.6 protocol (#51)
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*/
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#include "Globals.h"
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#include "Protocol14x.h"
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#include "../Root.h"
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#include "../Server.h"
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#include "../ClientHandle.h"
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#include "../../CryptoPP/randpool.h"
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#include "../Item.h"
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#include "ChunkDataSerializer.h"
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#include "../Entities/Player.h"
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#include "../Mobs/Monster.h"
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#include "../UI/Window.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/FallingBlock.h"
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#define HANDLE_PACKET_READ(Proc, Type, Var) \
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Type Var; \
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{ \
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if (!m_ReceivedData.Proc(Var)) \
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{ \
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m_ReceivedData.CheckValid(); \
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return PARSE_INCOMPLETE; \
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} \
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m_ReceivedData.CheckValid(); \
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}
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enum
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{
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PACKET_UPDATE_TIME = 0x04,
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PACKET_PICKUP_SPAWN = 0x15,
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PACKET_SPAWN_OBJECT = 0x17,
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PACKET_ENTITY_METADATA = 0x28,
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PACKET_SOUND_PARTICLE_EFFECT = 0x3d
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} ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cProtocol142:
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cProtocol142::cProtocol142(cClientHandle * a_Client) :
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super(a_Client)
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{
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}
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int cProtocol142::ParseLocaleViewDistance(void)
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{
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HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale);
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HANDLE_PACKET_READ(ReadChar, char, ViewDistance);
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HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
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HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
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HANDLE_PACKET_READ(ReadChar, char, ShouldShowCape); // <-- new in 1.4.2
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// TODO: m_Client->HandleLocale(Locale);
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// TODO: m_Client->HandleViewDistance(ViewDistance);
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// TODO: m_Client->HandleChatFlags(ChatFlags);
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// Ignoring client difficulty
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return PARSE_OK;
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}
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void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_PICKUP_SPAWN);
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WriteInt (a_Pickup.GetUniqueID());
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WriteItem (a_Pickup.GetItem());
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WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
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WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
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WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
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WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
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Flush();
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}
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void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
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WriteInt (a_EffectID);
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WriteInt (a_SrcX);
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WriteByte(a_SrcY);
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WriteInt (a_SrcZ);
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WriteInt (a_Data);
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WriteBool(0);
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Flush();
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}
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void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_UPDATE_TIME);
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WriteInt64(a_WorldAge);
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WriteInt64(a_TimeOfDay);
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Flush();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cProtocol146:
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cProtocol146::cProtocol146(cClientHandle * a_Client) :
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super(a_Client)
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{
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}
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void cProtocol146::SendPickupSpawn(const cPickup & a_Pickup)
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{
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ASSERT(!a_Pickup.GetItem().IsEmpty());
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cCSLock Lock(m_CSPacket);
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// Send a SPAWN_OBJECT packet for the base entity:
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WriteByte(PACKET_SPAWN_OBJECT);
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WriteInt (a_Pickup.GetUniqueID());
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WriteByte(0x02);
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WriteInt ((int)(a_Pickup.GetPosX() * 32));
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WriteInt ((int)(a_Pickup.GetPosY() * 32));
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WriteInt ((int)(a_Pickup.GetPosZ() * 32));
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WriteInt (1);
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WriteShort((short)(a_Pickup.GetSpeed().x * 32));
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WriteShort((short)(a_Pickup.GetSpeed().y * 32));
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WriteShort((short)(a_Pickup.GetSpeed().z * 32));
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WriteByte(0);
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WriteByte(0);
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// Send a ENTITY_METADATA packet with the slot info:
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WriteByte(PACKET_ENTITY_METADATA);
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WriteInt(a_Pickup.GetUniqueID());
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WriteByte(0xaa); // a slot value at index 10
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WriteItem(a_Pickup.GetItem());
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WriteByte(0x7f); // End of metadata
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Flush();
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}
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void cProtocol146::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
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{
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// Send a spawn object / vehicle packet
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_SPAWN_OBJECT);
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WriteInt (a_FallingBlock.GetUniqueID());
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WriteByte(70);
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WriteInt ((int)(a_FallingBlock.GetPosX() * 32));
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WriteInt ((int)(a_FallingBlock.GetPosY() * 32));
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WriteInt ((int)(a_FallingBlock.GetPosZ() * 32));
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WriteByte (0); // Pitch
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WriteByte (0); // Yaw
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WriteInt (a_FallingBlock.GetBlockType()); // data indicator = blocktype
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WriteShort((short)(a_FallingBlock.GetSpeedX() * 400));
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WriteShort((short)(a_FallingBlock.GetSpeedY() * 400));
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WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400));
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Flush();
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}
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void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_SPAWN_OBJECT);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(a_ObjectType);
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WriteInt ((int)(a_Entity.GetPosX() * 32));
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WriteInt ((int)(a_Entity.GetPosY() * 32));
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WriteInt ((int)(a_Entity.GetPosZ() * 32));
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WriteByte(a_Pitch);
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WriteByte(a_Yaw);
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WriteInt (a_ObjectData);
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if (a_ObjectData != 0)
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{
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WriteShort((short)(a_Entity.GetSpeedX() * 400));
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WriteShort((short)(a_Entity.GetSpeedY() * 400));
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WriteShort((short)(a_Entity.GetSpeedZ() * 400));
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}
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Flush();
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}
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void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_SPAWN_OBJECT);
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WriteInt (a_Vehicle.GetUniqueID());
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WriteByte (a_VehicleType);
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WriteInt ((int)(a_Vehicle.GetPosX() * 32));
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WriteInt ((int)(a_Vehicle.GetPosY() * 32));
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WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
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WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256));
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WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256));
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WriteInt (a_VehicleSubType);
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if (a_VehicleSubType != 0)
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{
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WriteShort((short)(a_Vehicle.GetSpeedX() * 400));
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WriteShort((short)(a_Vehicle.GetSpeedY() * 400));
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WriteShort((short)(a_Vehicle.GetSpeedZ() * 400));
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}
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Flush();
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}
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