Moved source to src
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47
src/Mobs/Zombie.cpp
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47
src/Mobs/Zombie.cpp
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Zombie.h"
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#include "../World.h"
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#include "../LineBlockTracer.h"
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cZombie::cZombie(bool IsVillagerZombie) :
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super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
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m_bIsConverting(false),
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m_bIsVillagerZombie(IsVillagerZombie)
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{
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SetBurnsInDaylight(true);
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}
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void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
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// TODO: Rare drops
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}
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void cZombie::MoveToPosition(const Vector3f & a_Position)
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{
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m_Destination = a_Position;
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// If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
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if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire())
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{
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m_bMovingToDestination = false;
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return;
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}
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m_bMovingToDestination = true;
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}
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