Moved source to src
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35
src/Mobs/Villager.cpp
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35
src/Mobs/Villager.cpp
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Villager.h"
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#include "../World.h"
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cVillager::cVillager(eVillagerType VillagerType) :
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super("Villager", mtVillager, "", "", 0.6, 1.8),
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m_Type(VillagerType)
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{
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}
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void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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super::DoTakeDamage(a_TDI);
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if (a_TDI.Attacker->IsPlayer())
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{
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if (m_World->GetTickRandomNumber(5) == 3)
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{
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m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_VILLAGER_ANGRY);
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}
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}
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}
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