Moved source to src
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59
src/Mobs/PassiveMonster.cpp
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59
src/Mobs/PassiveMonster.cpp
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "PassiveMonster.h"
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#include "../MersenneTwister.h"
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#include "../World.h"
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cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
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super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
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{
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m_EMPersonality = PASSIVE;
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}
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void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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super::DoTakeDamage(a_TDI);
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if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL))
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{
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m_EMState = ESCAPING;
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}
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}
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void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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m_SeePlayerInterval += a_Dt;
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if (m_SeePlayerInterval > 1) // Check every second
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{
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int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
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m_SeePlayerInterval = 0.0;
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if (rem >= 2)
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{
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if (m_EMState == ESCAPING)
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{
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CheckEventLostPlayer();
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}
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}
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}
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}
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