Moved source to src
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38
src/Mobs/PassiveAggressiveMonster.cpp
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38
src/Mobs/PassiveAggressiveMonster.cpp
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "PassiveAggressiveMonster.h"
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#include "../Entities/Player.h"
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cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
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super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
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{
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m_EMPersonality = PASSIVE;
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}
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void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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super::DoTakeDamage(a_TDI);
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if ((m_Target != NULL) && (m_Target->IsPlayer()))
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{
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cPlayer * Player = (cPlayer *) m_Target;
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if (Player->GetGameMode() != 1)
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{
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m_EMState = CHASING;
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}
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}
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}
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