Moved source to src
This commit is contained in:
@@ -0,0 +1,115 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "../World.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockLadderHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockLadderHandler(BLOCKTYPE a_BlockType)
|
||||
: cBlockHandler(a_BlockType)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
{
|
||||
if (!LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace))
|
||||
{
|
||||
a_BlockFace = FindSuitableBlockFace(a_World, a_BlockX, a_BlockY, a_BlockZ);
|
||||
|
||||
if (a_BlockFace == BLOCK_FACE_BOTTOM)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
a_BlockType = m_BlockType;
|
||||
a_BlockMeta = DirectionToMetaData(a_BlockFace);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static NIBBLETYPE DirectionToMetaData(char a_Direction) // tolua_export
|
||||
{ // tolua_export
|
||||
switch (a_Direction)
|
||||
{
|
||||
case 0x2: return 0x2;
|
||||
case 0x3: return 0x3;
|
||||
case 0x4: return 0x4;
|
||||
case 0x5: return 0x5;
|
||||
default: return 0x2;
|
||||
}
|
||||
} // tolua_export
|
||||
|
||||
|
||||
static char MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export
|
||||
{ // tolua_export
|
||||
switch (a_MetaData)
|
||||
{
|
||||
case 0x2: return 0x2;
|
||||
case 0x3: return 0x3;
|
||||
case 0x4: return 0x4;
|
||||
case 0x5: return 0x5;
|
||||
default: return 0x2;
|
||||
}
|
||||
} // tolua_export
|
||||
|
||||
|
||||
/// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure
|
||||
static char FindSuitableBlockFace(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
for (int Face = 2; Face <= 5; Face++)
|
||||
{
|
||||
if (LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, Face))
|
||||
{
|
||||
return Face;
|
||||
}
|
||||
}
|
||||
return BLOCK_FACE_BOTTOM;
|
||||
}
|
||||
|
||||
|
||||
static bool LadderCanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
|
||||
{
|
||||
if ((a_BlockFace == BLOCK_FACE_BOTTOM) || (a_BlockFace == BLOCK_FACE_TOP))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
AddFaceDirection( a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
|
||||
|
||||
return g_BlockIsSolid[a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)];
|
||||
}
|
||||
|
||||
|
||||
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
|
||||
{
|
||||
// TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison
|
||||
char BlockFace = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
|
||||
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
|
||||
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
|
||||
return LadderCanBePlacedAt(a_Chunk.GetWorld(), BlockX, a_RelY, BlockZ, BlockFace);
|
||||
}
|
||||
|
||||
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.wood";
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user