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Merge remote-tracking branch 'origin/master' into fixes

Conflicts:
	src/Authenticator.cpp
	src/ClientHandle.cpp
	src/Entities/Minecart.cpp
	src/Protocol/Protocol17x.cpp
This commit is contained in:
jfhumann
2014-04-18 21:44:58 +02:00
46 changed files with 2172 additions and 817 deletions

View File

@@ -24,13 +24,15 @@
#include "Root.h"
#include "Authenticator.h"
#include "Protocol/Authenticator.h"
#include "MersenneTwister.h"
#include "Protocol/ProtocolRecognizer.h"
#include "CompositeChat.h"
#include "Items/ItemSword.h"
#include "md5/md5.h"
/** Maximum number of explosions to send this tick, server will start dropping if exceeded */
@@ -175,6 +177,39 @@ void cClientHandle::Destroy(void)
void cClientHandle::GenerateOfflineUUID(void)
{
m_UUID = GenerateOfflineUUID(m_Username);
}
AString cClientHandle::GenerateOfflineUUID(const AString & a_Username)
{
// Proper format for a version 3 UUID is:
// xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B
// Generate an md5 checksum, and use it as base for the ID:
MD5 Checksum(a_Username);
AString UUID = Checksum.hexdigest();
UUID[12] = '3'; // Version 3 UUID
UUID[16] = '8'; // Variant 1 UUID
// Now the digest doesn't have the UUID slashes, but the client requires them, so add them into the appropriate positions:
UUID.insert(8, "-");
UUID.insert(13, "-");
UUID.insert(18, "-");
UUID.insert(23, "-");
return UUID;
}
void cClientHandle::Kick(const AString & a_Reason)
{
if (m_State >= csAuthenticating) // Don't log pings
@@ -188,7 +223,7 @@ void cClientHandle::Kick(const AString & a_Reason)
void cClientHandle::Authenticate(void)
void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
{
if (m_State != csAuthenticating)
{
@@ -197,6 +232,12 @@ void cClientHandle::Authenticate(void)
ASSERT( m_Player == NULL );
m_Username = a_Name;
m_UUID = a_UUID;
// Send login success (if the protocol supports it):
m_Protocol->SendLoginSuccess();
// Spawn player (only serversided, so data is loaded)
m_Player = new cPlayer(this, GetUsername());
@@ -1679,13 +1720,16 @@ void cClientHandle::Tick(float a_Dt)
}
// Send a ping packet:
cTimer t1;
if (m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime())
if (m_State == csPlaying)
{
m_PingID++;
m_PingStartTime = t1.GetNowTime();
m_Protocol->SendKeepAlive(m_PingID);
m_LastPingTime = m_PingStartTime;
cTimer t1;
if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime()))
{
m_PingID++;
m_PingStartTime = t1.GetNowTime();
m_Protocol->SendKeepAlive(m_PingID);
m_LastPingTime = m_PingStartTime;
}
}
// Handle block break animation:
@@ -2103,7 +2147,7 @@ void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_Blo
}
// Update the statistics:
m_NumExplosionsThisTick += 1;
m_NumExplosionsThisTick++;
m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion);
}