Fixed a crash in creative inventory (FS 235, patch submitted by l0udPL)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@722 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -28,8 +28,20 @@ void cCreativeInventory::Clicked( cPacket* a_ClickPacket )
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{
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cPacket_CreativeInventoryAction* Packet = reinterpret_cast<cPacket_CreativeInventoryAction *>(a_ClickPacket);
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short Slot = Packet->m_Slot;
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if (Slot == -1)
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{
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// object thrown out
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m_Owner->TossItem(false, Packet->m_Quantity, Packet->m_ItemID, Packet->m_Damage);
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return;
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}
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if ((Slot < c_HotOffset) || (Slot >= c_NumSlots))
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{
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LOG("%s: Invalid slot (%d) in CreativeInventoryAction packet. Ignoring...", m_Owner->GetName().c_str(), Slot);
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return;
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}
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cItem* SlotItem = &(this->m_Slots[Slot]);
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cItem * SlotItem = &(this->m_Slots[Slot]);
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SlotItem->m_ItemID = (ENUM_ITEM_ID) Packet->m_ItemID;
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SlotItem->m_ItemHealth = Packet->m_Damage;
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