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Fixed a crash in creative inventory (FS 235, patch submitted by l0udPL)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@722 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-08-10 19:01:36 +00:00
parent 521087fc07
commit 6711fcd636
6 changed files with 76 additions and 48 deletions

View File

@@ -28,8 +28,20 @@ void cCreativeInventory::Clicked( cPacket* a_ClickPacket )
{
cPacket_CreativeInventoryAction* Packet = reinterpret_cast<cPacket_CreativeInventoryAction *>(a_ClickPacket);
short Slot = Packet->m_Slot;
if (Slot == -1)
{
// object thrown out
m_Owner->TossItem(false, Packet->m_Quantity, Packet->m_ItemID, Packet->m_Damage);
return;
}
if ((Slot < c_HotOffset) || (Slot >= c_NumSlots))
{
LOG("%s: Invalid slot (%d) in CreativeInventoryAction packet. Ignoring...", m_Owner->GetName().c_str(), Slot);
return;
}
cItem* SlotItem = &(this->m_Slots[Slot]);
cItem * SlotItem = &(this->m_Slots[Slot]);
SlotItem->m_ItemID = (ENUM_ITEM_ID) Packet->m_ItemID;
SlotItem->m_ItemHealth = Packet->m_Damage;