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Cut out all packet handling to a separate cProtocol descendant

git-svn-id: http://mc-server.googlecode.com/svn/trunk@796 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-08-27 17:31:16 +00:00
parent d97ad781b4
commit 66f4c9e0c0
28 changed files with 1725 additions and 1186 deletions

View File

@@ -202,15 +202,15 @@ void cPacket_PlayerMoveLook::Serialize(AString & a_Data) const
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cPacket_PlayerPosition:
cPacket_PlayerPosition::cPacket_PlayerPosition(cPlayer * a_Player)
cPacket_PlayerPosition::cPacket_PlayerPosition(const cPlayer & a_Player)
{
m_PacketID = E_PLAYERPOS;
m_PosX = a_Player->GetPosX();
m_PosY = a_Player->GetPosY();
m_PosZ = a_Player->GetPosZ();
m_Stance = a_Player->GetStance();
m_IsOnGround = a_Player->IsOnGround();
m_PosX = a_Player.GetPosX();
m_PosY = a_Player.GetPosY();
m_PosZ = a_Player.GetPosZ();
m_Stance = a_Player.GetStance();
m_IsOnGround = a_Player.IsOnGround();
}