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Added a BlockHitPos parameter to OnProjectileHitBlock

This commit is contained in:
STRWarrior
2014-03-30 14:04:44 +02:00
parent 47d5395d24
commit 66f1bb7b67
6 changed files with 9 additions and 9 deletions

View File

@@ -1154,7 +1154,7 @@ bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCrafti
bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face)
bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PROJECTILE_HIT_BLOCK);
if (Plugins == m_Hooks.end())
@@ -1163,7 +1163,7 @@ bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnProjectileHitBlock(a_Projectile, a_Face))
if ((*itr)->OnProjectileHitBlock(a_Projectile, a_Face, a_BlockHitPos))
{
return true;
}