blockheight mechanism
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@@ -584,6 +584,27 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_STONE ].m_CanBeTerraformed = true;
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// Block heights:
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a_Info[E_BLOCK_BED ].m_BlockHeight = 0.5625; // 9 pixels
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a_Info[E_BLOCK_CAKE ].m_BlockHeight = 0.5; // 8 pixels
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a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_BlockHeight = 0.75; // 12 pixels
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a_Info[E_BLOCK_STONE_SLAB ].m_BlockHeight = 0.5;
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a_Info[E_BLOCK_WOODEN_SLAB ].m_BlockHeight = 0.5;
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a_Info[E_BLOCK_SNOW ].m_BlockHeight = 0.125; // one layer is 1 / 8 (2 pixels) tall
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a_Info[E_BLOCK_ACACIA_FENCE ].m_BlockHeight = 1.5;
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a_Info[E_BLOCK_ACACIA_FENCE_GATE ].m_BlockHeight = 1.5;
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a_Info[E_BLOCK_BIRCH_FENCE ].m_BlockHeight = 1.5;
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a_Info[E_BLOCK_BIRCH_FENCE_GATE ].m_BlockHeight = 1.5;
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a_Info[E_BLOCK_DARK_OAK_FENCE ].m_BlockHeight = 1.5;
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a_Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_BlockHeight = 1.5;
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a_Info[E_BLOCK_FENCE ].m_BlockHeight = 1.5;
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a_Info[E_BLOCK_OAK_FENCE_GATE ].m_BlockHeight = 1.5;
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a_Info[E_BLOCK_JUNGLE_FENCE ].m_BlockHeight = 1.5;
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a_Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_BlockHeight = 1.5;
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a_Info[E_BLOCK_SPRUCE_FENCE ].m_BlockHeight = 1.5;
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a_Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_BlockHeight = 1.5;
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// Block place sounds:
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a_Info[E_BLOCK_STONE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_GRASS ].m_PlaceSound = "dig.grass";
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