Unify multiprotocol entity animations
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+2
-4
@@ -166,14 +166,12 @@ void cOcelot::OnRightClicked(cPlayer & a_Player)
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SetIsTame(true);
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SetOwner(a_Player.GetName(), a_Player.GetUUID());
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SetCatType(static_cast<eCatType>(Random.RandInt<int>(1, 3)));
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m_World->BroadcastEntityStatus(*this, esWolfTamed);
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m_World->BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
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m_World->BroadcastEntityAnimation(*this, EntityAnimation::OcelotTrusts);
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}
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else
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{
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// Taming failed
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m_World->BroadcastEntityStatus(*this, esWolfTaming);
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m_World->BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
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m_World->BroadcastEntityAnimation(*this, EntityAnimation::OcelotDistrusts);
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}
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}
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}
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