Added neighbor specification in the OnNeighborChanged() block callback.
Fixes the OnNeighborChanged endless recursion with large melon / pumpkin fields. Fixes #2213.
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@@ -56,13 +56,19 @@ public:
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/// Called before a block gets destroyed / replaced with air
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virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position)
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virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) {}
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/** Called when a direct neighbor of this block has been changed (The position is the block's own position, not the changing neighbor's position)
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a_WhichNeighbor indicates which neighbor has changed. For example, BLOCK_FACE_YP meant the neighbor above has changed.
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BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */
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virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) {}
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/// Notifies all neighbors of the given block about a change
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static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ);
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/** Notifies the specified neighbor that the current block has changed.
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a_NeighborXYZ coords are the coords of the neighbor
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a_WhichNeighbor specifies which neighbor (relative to a_NeighborXYZ) has changed.
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For example BLOCK_FACE_YP means that the block at {a_NeighborX, a_NeighborY + 1, a_NeighborZ} has changed.
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BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */
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static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_NeighborX, int a_NeighborY, int a_NeighborZ, eBlockFace a_WhichNeighbor);
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/// Called while the player diggs the block.
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/** Called when the player starts digging the block. */
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virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {}
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/// Called if the user right clicks the block and the block is useable
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