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Added neighbor specification in the OnNeighborChanged() block callback.

Fixes the OnNeighborChanged endless recursion with large melon / pumpkin fields.
Fixes #2213.
This commit is contained in:
Mattes D
2015-07-01 10:40:16 +02:00
parent b0bd1e3907
commit 66a164a9a7
7 changed files with 63 additions and 44 deletions

View File

@@ -56,13 +56,19 @@ public:
/// Called before a block gets destroyed / replaced with air
virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ);
/// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position)
virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) {}
/** Called when a direct neighbor of this block has been changed (The position is the block's own position, not the changing neighbor's position)
a_WhichNeighbor indicates which neighbor has changed. For example, BLOCK_FACE_YP meant the neighbor above has changed.
BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */
virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) {}
/// Notifies all neighbors of the given block about a change
static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ);
/** Notifies the specified neighbor that the current block has changed.
a_NeighborXYZ coords are the coords of the neighbor
a_WhichNeighbor specifies which neighbor (relative to a_NeighborXYZ) has changed.
For example BLOCK_FACE_YP means that the block at {a_NeighborX, a_NeighborY + 1, a_NeighborZ} has changed.
BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */
static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_NeighborX, int a_NeighborY, int a_NeighborZ, eBlockFace a_WhichNeighbor);
/// Called while the player diggs the block.
/** Called when the player starts digging the block. */
virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {}
/// Called if the user right clicks the block and the block is useable