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Split cClientHandle::HandleEntityAction() into three seperate functions HandleEntityCrouch, HandleEntityLeaveBed and HandleEntitySprinting.

This commit is contained in:
Jan-Fabian Humann
2014-03-08 17:55:53 +01:00
parent ae84cdf242
commit 66970fe943
5 changed files with 98 additions and 32 deletions

View File

@@ -1375,7 +1375,28 @@ int cProtocol125::ParseEntityAction(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_PACKET_READ(ReadChar, char, ActionID);
m_Client->HandleEntityAction(EntityID, ActionID);
if (ActionID == 1) // Crouch
{
m_Client->HandleEntityCrouch(EntityID, true);
}
else if (ActionID == 2) // Uncrouch
{
m_Client->HandleEntityCrouch(EntityID, false);
}
else if (ActionID == 3) // Leave Bed
{
m_Client->HandleEntityLeaveBed(EntityID);
}
else if (ActionID == 4) // Start sprinting
{
m_Client->HandleEntitySprinting(EntityID, true);
}
else if (ActionID == 5) // Stop sprinting
{
m_Client->HandleEntitySprinting(EntityID, false);
}
return PARSE_OK;
}