renaming the cChunk::getRandomBlock method + removing a buggy working log
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@@ -485,7 +485,7 @@ void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a
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void cChunk::getRandomBlock(int& a_X, int& a_Y, int& a_Z)
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void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z)
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{
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// MG TODO : check if this kind of optimization (only one random call) is still needed
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// MG TODO : if so propagate it
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@@ -501,7 +501,7 @@ void cChunk::getRandomBlock(int& a_X, int& a_Y, int& a_Z)
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void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
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{
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int Center_X,Center_Y,Center_Z;
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getRandomBlock(Center_X,Center_Y,Center_Z);
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getRandomBlockCoords(Center_X,Center_Y,Center_Z);
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BLOCKTYPE PackCenterBlock = GetBlock(Center_X, Center_Y, Center_Z);
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if (a_MobSpawner.CheckPackCenter(PackCenterBlock))
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