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Floody fluid simulator has been converted to use direct chunk access

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1236 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-03-02 15:44:31 +00:00
parent 476cd25ade
commit 66670f5d5c
7 changed files with 236 additions and 142 deletions

View File

@@ -15,6 +15,21 @@
class cDelayedFluidSimulatorChunkData :
public cFluidSimulatorData
{
public:
cDelayedFluidSimulatorChunkData(int a_TickDelay);
virtual ~cDelayedFluidSimulatorChunkData();
/// Slots, one for each delay tick, each containing the blocks to simulate; relative coords. Int param not used.
cCoordWithIntList * m_Slots;
} ;
class cDelayedFluidSimulator :
public cFluidSimulator
{
@@ -22,27 +37,29 @@ class cDelayedFluidSimulator :
public:
cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay);
virtual ~cDelayedFluidSimulator();
// cSimulator overrides:
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
virtual void Simulate(float a_Dt) override;
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
virtual cFluidSimulatorData * CreateChunkData(void) override { return new cDelayedFluidSimulatorChunkData(m_TickDelay); }
protected:
typedef std::vector<Vector3i> CoordsArray;
int m_TickDelay; // Count of the m_Slots array in each ChunkData
int m_AddSlotNum; // Index into m_Slots[] where to add new blocks in each ChunkData
int m_SimSlotNum; // Index into m_Slots[] where to simulate blocks in each ChunkData
int m_TickDelay; // Count of the m_Slots array
CoordsArray * m_Slots; // Slots, one for each delay tick
int m_CurrentSlotNum; // Index into m_Slots[] where to insert new blocks
int m_TotalBlocks; // Statistics only: the total number of blocks currently queued
/*
Slots:
| 0 | 1 | ... | m_CurrentSlotNum | m_CurrentSlotNum + 1 | ... | m_TickDelay - 1 |
adding blocks here ^ | ^ simulating here
| 0 | 1 | ... | m_AddSlotNum | m_SimSlotNum | ... | m_TickDelay - 1 |
adding blocks here ^ | ^ simulating here
*/
/// Called from Simulate() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation.
virtual void SimulateBlock(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
/// Called from SimulateChunk() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation.
virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) = 0;
} ;