Floody fluid simulator has been converted to use direct chunk access
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1236 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -15,6 +15,21 @@
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class cDelayedFluidSimulatorChunkData :
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public cFluidSimulatorData
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{
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public:
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cDelayedFluidSimulatorChunkData(int a_TickDelay);
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virtual ~cDelayedFluidSimulatorChunkData();
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/// Slots, one for each delay tick, each containing the blocks to simulate; relative coords. Int param not used.
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cCoordWithIntList * m_Slots;
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} ;
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class cDelayedFluidSimulator :
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public cFluidSimulator
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{
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@@ -22,27 +37,29 @@ class cDelayedFluidSimulator :
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public:
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cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay);
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virtual ~cDelayedFluidSimulator();
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// cSimulator overrides:
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virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
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virtual void Simulate(float a_Dt) override;
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virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
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virtual cFluidSimulatorData * CreateChunkData(void) override { return new cDelayedFluidSimulatorChunkData(m_TickDelay); }
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protected:
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typedef std::vector<Vector3i> CoordsArray;
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int m_TickDelay; // Count of the m_Slots array in each ChunkData
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int m_AddSlotNum; // Index into m_Slots[] where to add new blocks in each ChunkData
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int m_SimSlotNum; // Index into m_Slots[] where to simulate blocks in each ChunkData
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int m_TickDelay; // Count of the m_Slots array
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CoordsArray * m_Slots; // Slots, one for each delay tick
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int m_CurrentSlotNum; // Index into m_Slots[] where to insert new blocks
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int m_TotalBlocks; // Statistics only: the total number of blocks currently queued
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/*
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Slots:
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| 0 | 1 | ... | m_CurrentSlotNum | m_CurrentSlotNum + 1 | ... | m_TickDelay - 1 |
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adding blocks here ^ | ^ simulating here
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| 0 | 1 | ... | m_AddSlotNum | m_SimSlotNum | ... | m_TickDelay - 1 |
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adding blocks here ^ | ^ simulating here
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*/
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/// Called from Simulate() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation.
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virtual void SimulateBlock(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
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/// Called from SimulateChunk() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation.
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virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) = 0;
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} ;
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