Implemented Rotations
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@@ -4,14 +4,15 @@
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#include "BlockHandler.h"
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#include "../Entities/Player.h"
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#include "Chunk.h"
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#include "MetaRotater.h"
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class cBlockDoorHandler :
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public cMetaRotater<cBlockHandler,0x03,0x01,0x02,0x03,0x00>
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public cMetaRotater<cBlockHandler,0x03,0x01,0x02,0x03,0x00, true>
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{
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typedef super cMetaRotater<cBlockHandler,0x03,0x01,0x02,0x03,0x00>;
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typedef super cMetaRotater<cBlockHandler,0x03,0x01,0x02,0x03,0x00, true>;
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public:
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cBlockDoorHandler(BLOCKTYPE a_BlockType);
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