Implemented Rotations
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@@ -4,17 +4,18 @@
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#include "BlockEntity.h"
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#include "../BlockArea.h"
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#include "../Entities/Player.h"
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#include "MetaRotater.h"
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class cBlockChestHandler :
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public cMetaRotater<cBlockEntityHandler,0x07,0x04,0x01,0x03,0x02>
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public cMetaRotater<cBlockEntityHandler,0x07,0x04,0x01,0x03,0x02, true>
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{
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public:
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cBlockChestHandler(BLOCKTYPE a_BlockType)
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: cMetaRotater<cBlockEntityHandler,0x07,0x02,0x05,0x03,0x04>(a_BlockType)
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: cMetaRotater<cBlockEntityHandler,0x07,0x02,0x05,0x03,0x04, true>(a_BlockType)
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{
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}
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