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Merge pull request #1734 from mc-server/pistons

Handle client 'leave bed' request
This commit is contained in:
Mattes D
2015-03-14 22:44:04 +01:00
7 changed files with 46 additions and 57 deletions

View File

@@ -21,6 +21,7 @@
#include "Items/ItemHandler.h"
#include "Blocks/BlockHandler.h"
#include "Blocks/BlockSlab.h"
#include "Blocks/BlockBed.h"
#include "Blocks/ChunkInterface.h"
#include "Root.h"
@@ -1501,30 +1502,6 @@ void cClientHandle::HandleAnimation(int a_Animation)
return;
}
// Because the animation ID sent to servers by clients are different to those sent back, we need this
switch (a_Animation)
{
case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1
case 1:
case 2:
case 3:
{
a_Animation--; // Offset by -1
break;
}
case 5:
case 6:
case 7:
{
a_Animation -= 2; // Offset by -2
break;
}
default: // Anything else is the same
{
break;
}
}
m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, a_Animation, this);
}
@@ -1766,7 +1743,9 @@ void cClientHandle::HandleEntityLeaveBed(int a_EntityID)
return;
}
m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, 2);
cChunkInterface Interface(GetPlayer()->GetWorld()->GetChunkMap());
cBlockBedHandler::SetBedOccupationState(Interface, GetPlayer()->GetLastBedPos(), false);
GetPlayer()->SetIsInBed(false);
}