Changed the format of the MobHead data to allow MobHeads working on MInecraft 1.8
The NBT format now carries the texture data and transmit it to the client. See: http://minecraft.gamepedia.com/Head#Block_entity Related to #2674
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@@ -2784,7 +2784,7 @@ void cProtocol172::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_
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Writer.AddInt("z", MobHeadEntity.GetPosZ());
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Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
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Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
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Writer.AddString("ExtraType", MobHeadEntity.GetOwner().c_str());
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Writer.AddString("ExtraType", MobHeadEntity.GetOwnerName());
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Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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break;
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}
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