Changed the format of the MobHead data to allow MobHeads working on MInecraft 1.8
The NBT format now carries the texture data and transmit it to the client. See: http://minecraft.gamepedia.com/Head#Block_entity Related to #2674
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@@ -14,8 +14,7 @@
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cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
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m_Type(SKULL_TYPE_SKELETON),
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m_Rotation(SKULL_ROTATION_NORTH),
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m_Owner("")
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m_Rotation(SKULL_ROTATION_NORTH)
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{
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}
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@@ -35,9 +34,9 @@ bool cMobHeadEntity::UsedBy(cPlayer * a_Player)
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void cMobHeadEntity::SetType(const eMobHeadType & a_Type)
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{
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if ((!m_Owner.empty()) && (a_Type != SKULL_TYPE_PLAYER))
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if ((!m_OwnerName.empty()) && (a_Type != SKULL_TYPE_PLAYER))
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{
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m_Owner = "";
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m_OwnerName = m_OwnerUUID = m_OwnerTexture = m_OwnerTextureSignature = "";
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}
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m_Type = a_Type;
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}
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@@ -55,13 +54,43 @@ void cMobHeadEntity::SetRotation(eMobHeadRotation a_Rotation)
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void cMobHeadEntity::SetOwner(const AString & a_Owner)
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void cMobHeadEntity::SetOwner(const cPlayer & a_Owner)
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{
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if ((a_Owner.length() > 16) || (m_Type != SKULL_TYPE_PLAYER))
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if (m_Type != SKULL_TYPE_PLAYER)
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{
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return;
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}
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m_Owner = a_Owner;
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m_OwnerName = a_Owner.GetName();
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m_OwnerUUID = a_Owner.GetUUID();
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const Json::Value & Properties = a_Owner.GetClientHandle()->GetProperties();
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for (auto & Node : Properties)
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{
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if (Node.get("name", "").asString() == "textures")
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{
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m_OwnerTexture = Node.get("value", "").asString();
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m_OwnerTextureSignature = Node.get("signature", "").asString();
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break;
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}
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}
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}
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void cMobHeadEntity::SetOwner(const AString & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature)
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{
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if (m_Type != SKULL_TYPE_PLAYER)
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{
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return;
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}
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m_OwnerUUID = a_OwnerUUID;
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m_OwnerName = a_OwnerName;
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m_OwnerTexture = a_OwnerTexture;
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m_OwnerTextureSignature = a_OwnerTextureSignature;
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}
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