Changed the format of the MobHead data to allow MobHeads working on MInecraft 1.8

The NBT format now carries the texture data and transmit it to the client.
See: http://minecraft.gamepedia.com/Head#Block_entity
Related to #2674
This commit is contained in:
bibo38
2016-01-11 17:55:32 +01:00
parent 725db4475c
commit 657b0ed007
7 changed files with 130 additions and 19 deletions
+36 -7
View File
@@ -14,8 +14,7 @@
cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
m_Type(SKULL_TYPE_SKELETON),
m_Rotation(SKULL_ROTATION_NORTH),
m_Owner("")
m_Rotation(SKULL_ROTATION_NORTH)
{
}
@@ -35,9 +34,9 @@ bool cMobHeadEntity::UsedBy(cPlayer * a_Player)
void cMobHeadEntity::SetType(const eMobHeadType & a_Type)
{
if ((!m_Owner.empty()) && (a_Type != SKULL_TYPE_PLAYER))
if ((!m_OwnerName.empty()) && (a_Type != SKULL_TYPE_PLAYER))
{
m_Owner = "";
m_OwnerName = m_OwnerUUID = m_OwnerTexture = m_OwnerTextureSignature = "";
}
m_Type = a_Type;
}
@@ -55,13 +54,43 @@ void cMobHeadEntity::SetRotation(eMobHeadRotation a_Rotation)
void cMobHeadEntity::SetOwner(const AString & a_Owner)
void cMobHeadEntity::SetOwner(const cPlayer & a_Owner)
{
if ((a_Owner.length() > 16) || (m_Type != SKULL_TYPE_PLAYER))
if (m_Type != SKULL_TYPE_PLAYER)
{
return;
}
m_Owner = a_Owner;
m_OwnerName = a_Owner.GetName();
m_OwnerUUID = a_Owner.GetUUID();
const Json::Value & Properties = a_Owner.GetClientHandle()->GetProperties();
for (auto & Node : Properties)
{
if (Node.get("name", "").asString() == "textures")
{
m_OwnerTexture = Node.get("value", "").asString();
m_OwnerTextureSignature = Node.get("signature", "").asString();
break;
}
}
}
void cMobHeadEntity::SetOwner(const AString & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature)
{
if (m_Type != SKULL_TYPE_PLAYER)
{
return;
}
m_OwnerUUID = a_OwnerUUID;
m_OwnerName = a_OwnerName;
m_OwnerTexture = a_OwnerTexture;
m_OwnerTextureSignature = a_OwnerTextureSignature;
}
+20 -4
View File
@@ -39,8 +39,11 @@ public:
/** Set the rotation of the mob head */
void SetRotation(eMobHeadRotation a_Rotation);
/** Set the player name for mob heads with player type */
void SetOwner(const AString & a_Owner);
/** Set the player for mob heads with player type */
void SetOwner(const cPlayer & a_Owner);
/** Sets the player components for the mob heads with player type */
void SetOwner(const AString & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature);
/** Returns the type of the mob head */
eMobHeadType GetType(void) const { return m_Type; }
@@ -49,7 +52,16 @@ public:
eMobHeadRotation GetRotation(void) const { return m_Rotation; }
/** Returns the player name of the mob head */
AString GetOwner(void) const { return m_Owner; }
AString GetOwnerName(void) const { return m_OwnerName; }
/** Returns the player UUID of the mob head */
AString GetOwnerUUID(void) const { return m_OwnerUUID; }
/** Returns the texture of the mob head */
AString GetOwnerTexture(void) const { return m_OwnerTexture; }
/** Returns the texture signature of the mob head */
AString GetOwnerTextureSignature(void) const { return m_OwnerTextureSignature; }
// tolua_end
@@ -60,7 +72,11 @@ private:
eMobHeadType m_Type;
eMobHeadRotation m_Rotation;
AString m_Owner;
AString m_OwnerName;
AString m_OwnerUUID;
AString m_OwnerTexture;
AString m_OwnerTextureSignature;
} ; // tolua_export