Changed the format of the MobHead data to allow MobHeads working on MInecraft 1.8
The NBT format now carries the texture data and transmit it to the client. See: http://minecraft.gamepedia.com/Head#Block_entity Related to #2674
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@@ -282,10 +282,13 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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{
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SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" },
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SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" },
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SetOwner = { Params = "string", Return = "", Notes = "Set the player name for mob heads with player type" },
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SetOwner = { Params = "cPlayer", Return = "", Notes = "Set the {{cPlayer|player}} for mob heads with player type" },
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GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" },
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GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" },
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GetOwner = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" },
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GetOwnerName = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" },
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GetOwnerUUID = { Params = "", Return = "string", Notes = "Returns the player UUID of the mob head" },
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GetOwnerTexture = { Params = "", Return = "string", Notes = "Returns the player texture of the mob head" },
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GetOwnerTextureSignature = { Params = "", Return = "string", Notes = "Returns the signature of the player texture of the mob head" },
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},
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}, -- cMobHeadEntity
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