Fixed player spawning.
Now the player is spawned only after the chunk they're in is sent to the client. Hopefully no more falling-through-terrain-while-loggin-in.
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@@ -340,9 +340,6 @@ void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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Flush();
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SendCompass(a_World);
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// Send the initial position (so that confirmation works, FS #245):
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SendPlayerMoveLook();
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}
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