Merge branch 'master' into WorldLoader
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@@ -582,7 +582,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
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}
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m_Writer.AddByte("Sitting", Wolf.IsSitting() ? 1 : 0);
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m_Writer.AddByte("Angry", Wolf.IsAngry() ? 1 : 0);
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m_Writer.AddInt("CollarColor", Wolf.GetCollarColor());
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m_Writer.AddByte("CollarColor", (unsigned char)Wolf.GetCollarColor());
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break;
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}
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case cMonster::mtZombie:
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