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Merge pull request #909 from jfhumann/fixes

Bug fixes and optimizations.

We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
This commit is contained in:
Mattes D
2014-04-22 13:34:32 +02:00
48 changed files with 263 additions and 218 deletions

View File

@@ -538,9 +538,10 @@ void cProtocol125::SendHealth(void)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_HEALTH);
WriteShort((short)m_Client->GetPlayer()->GetHealth());
WriteShort((short)m_Client->GetPlayer()->GetFoodLevel());
WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
cPlayer * Player = m_Client->GetPlayer();
WriteShort((short)Player->GetHealth());
WriteShort((short)Player->GetFoodLevel());
WriteFloat((float)Player->GetFoodSaturationLevel());
Flush();
}
@@ -668,13 +669,14 @@ void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PICKUP_SPAWN);
WriteInt (a_Pickup.GetUniqueID());
WriteShort (a_Pickup.GetItem().m_ItemType);
WriteChar (a_Pickup.GetItem().m_ItemCount);
WriteShort (a_Pickup.GetItem().m_ItemDamage);
const cItem & Item = a_Pickup.GetItem();
WriteShort (Item.m_ItemType);
WriteChar (Item.m_ItemCount);
WriteShort (Item.m_ItemDamage);
WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
WriteByte ((char)(a_Pickup.GetSpeedX() * 8));
WriteByte ((char)(a_Pickup.GetSpeedY() * 8));
WriteByte ((char)(a_Pickup.GetSpeedZ() * 8));
Flush();
}
@@ -831,10 +833,11 @@ void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
void cProtocol125::SendRespawn(void)
{
cCSLock Lock(m_CSPacket);
cPlayer * Player = m_Client->GetPlayer();
WriteByte (PACKET_RESPAWN);
WriteInt ((int)(m_Client->GetPlayer()->GetWorld()->GetDimension()));
WriteInt ((int)(Player->GetWorld()->GetDimension()));
WriteByte (2); // TODO: Difficulty; 2 = Normal
WriteChar ((char)m_Client->GetPlayer()->GetGameMode());
WriteChar ((char)Player->GetGameMode());
WriteShort (256); // Current world height
WriteString("default");
}
@@ -846,10 +849,11 @@ void cProtocol125::SendRespawn(void)
void cProtocol125::SendExperience(void)
{
cCSLock Lock(m_CSPacket);
cPlayer * Player = m_Client->GetPlayer();
WriteByte (PACKET_EXPERIENCE);
WriteFloat (m_Client->GetPlayer()->GetXpPercentage());
WriteShort (m_Client->GetPlayer()->GetXpLevel());
WriteShort (m_Client->GetPlayer()->GetCurrentXp());
WriteFloat (Player->GetXpPercentage());
WriteShort (Player->GetXpLevel());
WriteShort (Player->GetCurrentXp());
Flush();
}