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Merge pull request #909 from jfhumann/fixes

Bug fixes and optimizations.

We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
This commit is contained in:
Mattes D
2014-04-22 13:34:32 +02:00
48 changed files with 263 additions and 218 deletions

View File

@@ -452,7 +452,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill)
{
cMonster& Monster = (cMonster&)(**itr);
currentPosition = Monster.GetPosition();
for (std::list<const Vector3d*>::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); itr2 ++)
for (std::list<const Vector3d*>::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); ++itr2)
{
toFill.CollectMob(Monster,*this,(currentPosition-**itr2).SqrLength());
}
@@ -600,7 +600,7 @@ void cChunk::Tick(float a_Dt)
delete ToDelete;
continue;
}
itr++;
++itr;
} // for itr - m_Entitites[]
// If any entity moved out of the chunk, move it to the neighbor: