Added a Player parameter to OnUpdatedSign and OnUpdatingSign Lua callbacks and to the cWorld:UpdateSign method (http://forum.mc-server.org/showthread.php?tid=464&pid=4393#pid4393)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@814 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -555,7 +555,8 @@ bool cPlugin_NewLua::OnWeatherChanged(cWorld * a_World)
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bool cPlugin_NewLua::OnUpdatingSign(
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cWorld * a_World,
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int a_BlockX, int a_BlockY, int a_BlockZ,
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AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4
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AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4,
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cPlayer * a_Player
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)
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{
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cCSLock Lock(m_CriticalSection);
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@@ -572,8 +573,9 @@ bool cPlugin_NewLua::OnUpdatingSign(
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tolua_pushstring (m_LuaState, a_Line2.c_str());
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tolua_pushstring (m_LuaState, a_Line3.c_str());
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tolua_pushstring (m_LuaState, a_Line4.c_str());
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tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
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if (!CallFunction(8, 5, "OnUpdatingSign"))
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if (!CallFunction(9, 5, "OnUpdatingSign"))
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{
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return false;
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}
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@@ -605,7 +607,8 @@ bool cPlugin_NewLua::OnUpdatingSign(
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bool cPlugin_NewLua::OnUpdatedSign(
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cWorld * a_World,
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int a_BlockX, int a_BlockY, int a_BlockZ,
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const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4
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const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4,
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cPlayer * a_Player
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)
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{
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cCSLock Lock(m_CriticalSection);
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@@ -622,8 +625,9 @@ bool cPlugin_NewLua::OnUpdatedSign(
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tolua_pushstring (m_LuaState, a_Line2.c_str());
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tolua_pushstring (m_LuaState, a_Line3.c_str());
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tolua_pushstring (m_LuaState, a_Line4.c_str());
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tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
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if (!CallFunction(8, 1, "OnUpdatedSign"))
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if (!CallFunction(9, 1, "OnUpdatedSign"))
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{
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return false;
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}
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