Fixed the sound issue with the MagmaCube
-Name of the sound is correctly capitalized -Get the appropriate sound depending on its size
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@@ -7,7 +7,7 @@
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cMagmaCube::cMagmaCube(int a_Size) :
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super("MagmaCube", mtMagmaCube, "mob.MagmaCube.big", "mob.MagmaCube.big", 0.6 * a_Size, 0.6 * a_Size),
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super("MagmaCube", mtMagmaCube, Printf("mob.magmacube.%s", GetSizeName(a_Size).c_str()), Printf("mob.magmacube.%s", GetSizeName(a_Size).c_str()), 0.6 * a_Size, 0.6 * a_Size),
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m_Size(a_Size)
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{
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}
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@@ -27,4 +27,14 @@ void cMagmaCube::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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const AString cMagmaCube::GetSizeName(int a_Size) const
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{
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if (a_Size > 1)
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{
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return "big";
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}
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else
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{
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return "small";
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}
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}
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