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Entities are never lost

This commit is contained in:
LogicParrot
2016-03-29 21:23:53 +03:00
parent 6d1d223d04
commit 630ceed2c0
3 changed files with 19 additions and 32 deletions

View File

@@ -1014,15 +1014,12 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La
// Add entities waiting in the queue to be added:
{
cCSLock Lock(m_CSEntitiesToAdd);
for (cEntityList::iterator itr = m_EntitiesToAdd.begin(), end = m_EntitiesToAdd.end(); itr != end; ++itr)
for (auto & Entity : m_EntitiesToAdd)
{
(*itr)->SetWorld(this);
m_ChunkMap->AddEntity(*itr);
ASSERT(!(*itr)->IsTicking());
if (m_ChunkMap->HasEntity((*itr)->GetUniqueID()))
{
(*itr)->SetIsTicking(true);
}
Entity->SetWorld(this);
m_ChunkMap->AddEntity(Entity);
ASSERT(!Entity->IsTicking());
Entity->SetIsTicking(true);
}
m_EntitiesToAdd.clear();
}
@@ -3820,21 +3817,18 @@ void cWorld::AddQueuedPlayers(void)
// Add all the players in the grabbed list:
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr)
for (auto Player : m_Players)
{
ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW?
LOGD("Adding player %s to world \"%s\".", (*itr)->GetName().c_str(), m_WorldName.c_str());
ASSERT(std::find(m_Players.begin(), m_Players.end(), Player) == m_Players.end()); // Is it already in the list? HOW?
LOGD("Adding player %s to world \"%s\".", Player->GetName().c_str(), m_WorldName.c_str());
m_Players.push_back(*itr);
(*itr)->SetWorld(this);
m_Players.push_back(Player);
Player->SetWorld(this);
// Add to chunkmap, if not already there (Spawn vs MoveToWorld):
m_ChunkMap->AddEntityIfNotPresent(*itr);
ASSERT(!(*itr)->IsTicking());
if (m_ChunkMap->HasEntity((*itr)->GetUniqueID()))
{
(*itr)->SetIsTicking(true);
}
m_ChunkMap->AddEntityIfNotPresent(Player);
ASSERT(!Player->IsTicking());
Player->SetIsTicking(true);
} // for itr - PlayersToAdd[]
} // Lock(m_CSPlayers)