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Entities are never lost

This commit is contained in:
LogicParrot
2016-03-29 21:23:53 +03:00
parent 6d1d223d04
commit 630ceed2c0
3 changed files with 19 additions and 32 deletions

View File

@@ -1623,11 +1623,8 @@ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
void cChunkMap::AddEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
if (
(Chunk == nullptr) || // Chunk not present at all
(!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953)
)
cChunkPtr Chunk = GetChunk(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
if (Chunk == nullptr) // This will assert inside GetChunk in Debug builds
{
LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
static_cast<void *>(a_Entity), a_Entity->GetClass(), a_Entity->GetUniqueID()
@@ -1644,11 +1641,8 @@ void cChunkMap::AddEntity(cEntity * a_Entity)
void cChunkMap::AddEntityIfNotPresent(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
if (
(Chunk == nullptr) || // Chunk not present at all
(!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953)
)
cChunkPtr Chunk = GetChunk(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
if (Chunk == nullptr) // This will assert inside GetChunk in Debug builds
{
LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
static_cast<void *>(a_Entity), a_Entity->GetClass(), a_Entity->GetUniqueID()