@@ -2,6 +2,7 @@
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "IncrementalRedstoneSimulator.h"
|
||||
#include "BoundingBox.h"
|
||||
#include "../BlockEntities/DropSpenserEntity.h"
|
||||
#include "../BlockEntities/NoteEntity.h"
|
||||
#include "../BlockEntities/CommandBlockEntity.h"
|
||||
@@ -12,10 +13,13 @@
|
||||
#include "../Blocks/BlockButton.h"
|
||||
#include "../Blocks/BlockLever.h"
|
||||
#include "../Blocks/BlockPiston.h"
|
||||
#include "../Blocks/BlockTripwireHook.h"
|
||||
|
||||
#define WAKE_SIMULATOR_IF_DIRTY(a_Chunk, a_BlockX, a_BlockY, a_BlockZ) if (a_Chunk->IsRedstoneDirty()) WakeUp(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulator(cWorld & a_World) :
|
||||
super(a_World),
|
||||
@@ -99,10 +103,11 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
|
||||
// Changeable sources
|
||||
((Block == E_BLOCK_REDSTONE_WIRE) && (Meta == 0)) ||
|
||||
((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) ||
|
||||
((Block == E_BLOCK_DETECTOR_RAIL) && (Meta & 0x08) == 0) ||
|
||||
((Block == E_BLOCK_DETECTOR_RAIL) && ((Meta & 0x08) == 0)) ||
|
||||
(((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) ||
|
||||
(((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0)) ||
|
||||
(((Block == E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE) || (Block == E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE)) && (Meta == 0))
|
||||
(((Block == E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE) || (Block == E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE)) && (Meta == 0)) ||
|
||||
((Block == E_BLOCK_TRIPWIRE_HOOK) && ((Meta & 0x08) == 0))
|
||||
)
|
||||
{
|
||||
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
|
||||
@@ -289,6 +294,9 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
|
||||
switch (dataitr->Data)
|
||||
{
|
||||
case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(dataitr->x, dataitr->y, dataitr->z); break;
|
||||
case E_BLOCK_TRIPWIRE: HandleTripwire(dataitr->x, dataitr->y, dataitr->z); break;
|
||||
case E_BLOCK_TRIPWIRE_HOOK: HandleTripwireHook(dataitr->x, dataitr->y, dataitr->z); break;
|
||||
|
||||
case E_BLOCK_WOODEN_PRESSURE_PLATE:
|
||||
case E_BLOCK_STONE_PRESSURE_PLATE:
|
||||
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
|
||||
@@ -1120,7 +1128,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
|
||||
case E_BLOCK_STONE_PRESSURE_PLATE:
|
||||
{
|
||||
// MCS feature - stone pressure plates can only be triggered by players :D
|
||||
cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.7f, false);
|
||||
cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.5f, false);
|
||||
|
||||
if (a_Player != NULL)
|
||||
{
|
||||
@@ -1131,7 +1139,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
|
||||
else
|
||||
{
|
||||
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0);
|
||||
m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ);
|
||||
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1155,7 +1163,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
|
||||
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
|
||||
double Distance = (EntityPos - BlockPos).Length();
|
||||
|
||||
if (Distance <= 0.7)
|
||||
if (Distance <= 0.5)
|
||||
{
|
||||
m_NumberOfEntities++;
|
||||
}
|
||||
@@ -1177,7 +1185,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
|
||||
};
|
||||
|
||||
cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ);
|
||||
m_World.ForEachEntity(PressurePlateCallback);
|
||||
m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback);
|
||||
|
||||
unsigned char Power;
|
||||
NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
|
||||
@@ -1198,7 +1206,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
|
||||
m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
|
||||
}
|
||||
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
|
||||
m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ);
|
||||
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -1223,7 +1231,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
|
||||
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
|
||||
double Distance = (EntityPos - BlockPos).Length();
|
||||
|
||||
if (Distance <= 0.7)
|
||||
if (Distance <= 0.5)
|
||||
{
|
||||
m_NumberOfEntities++;
|
||||
}
|
||||
@@ -1232,7 +1240,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
|
||||
|
||||
bool GetPowerLevel(unsigned char & a_PowerLevel) const
|
||||
{
|
||||
a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / (float)10), MAX_POWER_LEVEL);
|
||||
a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / 10.f), MAX_POWER_LEVEL);
|
||||
return (a_PowerLevel > 0);
|
||||
}
|
||||
|
||||
@@ -1245,7 +1253,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
|
||||
};
|
||||
|
||||
cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ);
|
||||
m_World.ForEachEntity(PressurePlateCallback);
|
||||
m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback);
|
||||
|
||||
unsigned char Power;
|
||||
NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
|
||||
@@ -1266,7 +1274,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
|
||||
m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
|
||||
}
|
||||
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
|
||||
m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ);
|
||||
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -1291,7 +1299,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
|
||||
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
|
||||
double Distance = (EntityPos - BlockPos).Length();
|
||||
|
||||
if (Distance <= 0.7)
|
||||
if (Distance <= 0.5)
|
||||
{
|
||||
m_FoundEntity = true;
|
||||
return true; // Break out, we only need to know for plates that at least one entity is on top
|
||||
@@ -1313,7 +1321,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
|
||||
} ;
|
||||
|
||||
cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ);
|
||||
m_World.ForEachEntity(PressurePlateCallback);
|
||||
m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback);
|
||||
|
||||
NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
|
||||
if (PressurePlateCallback.FoundEntity())
|
||||
@@ -1333,7 +1341,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
|
||||
m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
|
||||
}
|
||||
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
|
||||
m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ);
|
||||
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1349,6 +1357,131 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
|
||||
|
||||
|
||||
|
||||
void cIncrementalRedstoneSimulator::HandleTripwireHook(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
|
||||
{
|
||||
int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX;
|
||||
int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ;
|
||||
int RelX = a_RelBlockX, RelZ = a_RelBlockZ;
|
||||
bool FoundActivated = false;
|
||||
eBlockFace FaceToGoTowards = cBlockTripwireHookHandler::MetadataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ));
|
||||
|
||||
for (int i = 0; i < 40; ++i) // Tripwires can be connected up to 40 blocks
|
||||
{
|
||||
BLOCKTYPE Type;
|
||||
NIBBLETYPE Meta;
|
||||
|
||||
AddFaceDirection(RelX, a_RelBlockY, RelZ, FaceToGoTowards);
|
||||
m_Chunk->UnboundedRelGetBlock(RelX, a_RelBlockY, RelZ, Type, Meta);
|
||||
|
||||
if (Type == E_BLOCK_TRIPWIRE)
|
||||
{
|
||||
if (Meta == 0x1)
|
||||
{
|
||||
FoundActivated = true;
|
||||
}
|
||||
}
|
||||
else if (Type == E_BLOCK_TRIPWIRE_HOOK)
|
||||
{
|
||||
if (ReverseBlockFace(cBlockTripwireHookHandler::MetadataToDirection(Meta)) == FaceToGoTowards)
|
||||
{
|
||||
// Other hook not facing in opposite direction
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Tripwire hook not connected at all, AND away all the power state bits
|
||||
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x3);
|
||||
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Tripwire hook not connected at all, AND away all the power state bits
|
||||
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x3);
|
||||
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (FoundActivated)
|
||||
{
|
||||
// Connected and activated, set the 3rd and 4th highest bits
|
||||
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) | 0xC);
|
||||
SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Connected but not activated, AND away the highest bit
|
||||
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, (m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7) | 0x4);
|
||||
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cIncrementalRedstoneSimulator::HandleTripwire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
|
||||
{
|
||||
int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX;
|
||||
int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ;
|
||||
|
||||
class cTripwireCallback :
|
||||
public cEntityCallback
|
||||
{
|
||||
public:
|
||||
cTripwireCallback(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
||||
m_FoundEntity(false),
|
||||
m_X(a_BlockX),
|
||||
m_Y(a_BlockY),
|
||||
m_Z(a_BlockZ)
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool Item(cEntity * a_Entity) override
|
||||
{
|
||||
cBoundingBox bbWire(m_X, m_X + 1, m_Y, m_Y + 0.1, m_Z, m_Z + 1);
|
||||
cBoundingBox bbEntity(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
|
||||
|
||||
if (bbEntity.DoesIntersect(bbWire))
|
||||
{
|
||||
m_FoundEntity = true;
|
||||
return true; // One entity is sufficient to trigger the wire
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool FoundEntity(void) const
|
||||
{
|
||||
return m_FoundEntity;
|
||||
}
|
||||
|
||||
protected:
|
||||
bool m_FoundEntity;
|
||||
|
||||
int m_X;
|
||||
int m_Y;
|
||||
int m_Z;
|
||||
};
|
||||
|
||||
cTripwireCallback TripwireCallback(BlockX, a_RelBlockY, BlockZ);
|
||||
m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), TripwireCallback);
|
||||
|
||||
if (TripwireCallback.FoundEntity())
|
||||
{
|
||||
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x1);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
|
||||
{
|
||||
int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
|
||||
|
||||
Reference in New Issue
Block a user