Converted simulators to take cWorld reference instead of a pointer
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1228 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -18,6 +18,9 @@
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// fwd: Chunk.h
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class cChunk;
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// fwd: World.h
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class cWorld;
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@@ -25,18 +28,21 @@ class cChunk;
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class cSimulatorManager
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{
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public:
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cSimulatorManager(void);
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cSimulatorManager(cWorld & a_World);
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~cSimulatorManager();
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void Simulate(float a_Dt);
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void SimulateChunk(float a_DT, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk);
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void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
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void RegisterSimulator(cSimulator * a_Simulator, int a_Rate); // Takes ownership of the simulator object!
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protected:
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typedef std::vector <std::pair<cSimulator *, int> > cSimulators;
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cWorld & m_World;
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cSimulators m_Simulators;
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long long m_Ticks;
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};
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