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Converted simulators to take cWorld reference instead of a pointer

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1228 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-02-28 13:39:20 +00:00
parent 2588f5a605
commit 619ec8b247
19 changed files with 166 additions and 135 deletions

View File

@@ -17,12 +17,15 @@ class cChunk;
class cSimulator
{
public:
cSimulator(cWorld * a_World);
cSimulator(cWorld & a_World);
virtual ~cSimulator();
/// Called in each tick, a_Dt is the time passed since the last tick, in msec
virtual void Simulate(float a_Dt) = 0;
/// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) {};
/// Called when a block changes
virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
@@ -32,7 +35,7 @@ protected:
/// Called to simulate a new block
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0;
cWorld * m_World;
cWorld & m_World;
} ;