Converted simulators to take cWorld reference instead of a pointer
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1228 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -12,7 +12,7 @@
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cSandSimulator::cSandSimulator( cWorld* a_World )
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cSandSimulator::cSandSimulator(cWorld & a_World)
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: cSimulator(a_World)
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, m_Blocks(new BlockList)
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, m_Buffer(new BlockList)
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@@ -34,7 +34,7 @@ cSandSimulator::~cSandSimulator()
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void cSandSimulator::Simulate( float a_Dt )
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void cSandSimulator::Simulate(float a_Dt)
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{
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m_Buffer->clear();
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std::swap( m_Blocks, m_Buffer );
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@@ -42,17 +42,17 @@ void cSandSimulator::Simulate( float a_Dt )
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for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr )
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{
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Vector3i Pos = *itr;
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BLOCKTYPE BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z);
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BLOCKTYPE BlockID = m_World.GetBlock(Pos.x, Pos.y, Pos.z);
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if(!IsAllowedBlock(BlockID))
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continue;
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BLOCKTYPE BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z );
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BLOCKTYPE BottomBlock = m_World.GetBlock( Pos.x, Pos.y - 1, Pos.z );
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if( IsPassable(BottomBlock) )
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{
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cFallingBlock * FallingBlock = new cFallingBlock( Pos, BlockID );
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FallingBlock->Initialize( m_World );
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m_World->SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 );
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cFallingBlock * FallingBlock = new cFallingBlock(Pos, BlockID);
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FallingBlock->Initialize(&m_World);
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m_World.SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 );
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}
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}
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