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Moved growing from cWorld / cChunk to cBlockHandler descendants.

This commit is contained in:
Mattes D
2019-10-11 11:02:53 +02:00
parent f4bf025db9
commit 61904af626
42 changed files with 1527 additions and 1314 deletions

View File

@@ -66,7 +66,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
}
// When in contact with water, lava should harden
if (HardenBlock(a_Chunk, a_RelX, a_RelY, a_RelZ, MyBlock, MyMeta))
if (HardenBlock(a_Chunk, {a_RelX, a_RelY, a_RelZ}, MyBlock, MyMeta))
{
// Block was changed, bail out
return;
@@ -221,19 +221,18 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
ASSERT(a_NewMeta <= 8); // Invalid meta values
ASSERT(a_NewMeta > 0); // Source blocks aren't spread
a_NearChunk = a_NearChunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
Vector3i relPos(a_RelX, a_RelY, a_RelZ);
a_NearChunk = a_NearChunk->GetRelNeighborChunkAdjustCoords(relPos);
if ((a_NearChunk == nullptr) || (!a_NearChunk->IsValid()))
{
// Chunk not available
return;
}
const int BlockX = a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX;
const int BlockZ = a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ;
const auto absPos = a_NearChunk->RelativeToAbsolute(relPos);
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
a_NearChunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta);
a_NearChunk->GetBlockTypeMeta(relPos, BlockType, BlockMeta);
if (IsAllowedBlock(BlockType))
{
@@ -252,13 +251,13 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
// Lava flowing into water, change to stone / cobblestone based on direction:
BLOCKTYPE NewBlock = (a_NewMeta == 8) ? E_BLOCK_STONE : E_BLOCK_COBBLESTONE;
FLUID_FLOG(" Lava flowing into water, turning water at rel {0} into {1}",
Vector3i{a_RelX, a_RelY, a_RelZ}, ItemTypeToString(NewBlock)
relPos, ItemTypeToString(NewBlock)
);
a_NearChunk->SetBlock({a_RelX, a_RelY, a_RelZ}, NewBlock, 0);
a_NearChunk->SetBlock(relPos, NewBlock, 0);
m_World.BroadcastSoundEffect(
"block.lava.extinguish",
Vector3d(BlockX, a_RelY, BlockZ),
absPos,
0.5f,
1.5f
);
@@ -272,13 +271,13 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
// Water flowing into lava, change to cobblestone / obsidian based on dest block:
BLOCKTYPE NewBlock = (BlockMeta == 0) ? E_BLOCK_OBSIDIAN : E_BLOCK_COBBLESTONE;
FLUID_FLOG(" Water flowing into lava, turning lava at rel {0} into {1}",
Vector3i{a_RelX, a_RelY, a_RelZ}, ItemTypeToString(NewBlock)
relPos, ItemTypeToString(NewBlock)
);
a_NearChunk->SetBlock({a_RelX, a_RelY, a_RelZ}, NewBlock, 0);
a_NearChunk->SetBlock(relPos, NewBlock, 0);
m_World.BroadcastSoundEffect(
"block.lava.extinguish",
Vector3d(BlockX, a_RelY, BlockZ),
absPos,
0.5f,
1.5f
);
@@ -302,16 +301,16 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
cBlockHandler * Handler = BlockHandler(BlockType);
if (Handler->DoesDropOnUnsuitable())
{
m_World.DropBlockAsPickups({BlockX, a_RelY, BlockZ}, nullptr, nullptr);
m_World.DropBlockAsPickups(absPos, nullptr, nullptr);
}
} // if (CanWashAway)
// Spread:
FLUID_FLOG(" Spreading to {0} with meta {1}", Vector3i{BlockX, a_RelY, BlockZ}, a_NewMeta);
a_NearChunk->SetBlock({a_RelX, a_RelY, a_RelZ}, m_FluidBlock, a_NewMeta);
m_World.GetSimulatorManager()->WakeUp({BlockX, a_RelY, BlockZ}, a_NearChunk);
FLUID_FLOG(" Spreading to {0} with meta {1}", absPos, a_NewMeta);
a_NearChunk->SetBlock(relPos, m_FluidBlock, a_NewMeta);
m_World.GetSimulatorManager()->WakeUp(absPos, a_NearChunk);
HardenBlock(a_NearChunk, a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta);
HardenBlock(a_NearChunk, relPos, m_FluidBlock, a_NewMeta);
}
@@ -365,8 +364,10 @@ bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX
bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, Vector3i a_RelPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
{
ASSERT(cChunkDef::IsValidRelPos(a_RelPos));
// Only lava blocks can harden
if (!IsBlockLava(a_BlockType))
{
@@ -377,16 +378,16 @@ bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
static const Vector3i Coords[] =
static const Vector3i neighborOffsets[] =
{
Vector3i( 1, 0, 0),
Vector3i(-1, 0, 0),
Vector3i( 0, 0, 1),
Vector3i( 0, 0, -1),
};
for (size_t i = 0; i < ARRAYCOUNT(Coords); i++)
for (const auto & ofs: neighborOffsets)
{
if (!a_Chunk->UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta))
if (!a_Chunk->UnboundedRelGetBlock(a_RelPos + ofs, BlockType, BlockMeta))
{
continue;
}
@@ -401,13 +402,13 @@ bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY
if (a_Meta == 0)
{
// Source lava block
a_Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, E_BLOCK_OBSIDIAN, 0);
a_Chunk->SetBlock(a_RelPos, E_BLOCK_OBSIDIAN, 0);
return true;
}
// Ignore last lava level
else if (a_Meta <= 4)
{
a_Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, E_BLOCK_COBBLESTONE, 0);
a_Chunk->SetBlock(a_RelPos, E_BLOCK_COBBLESTONE, 0);
return true;
}
}