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Moved growing from cWorld / cChunk to cBlockHandler descendants.

This commit is contained in:
Mattes D
2019-10-11 11:02:53 +02:00
parent f4bf025db9
commit 61904af626
42 changed files with 1527 additions and 1314 deletions

View File

@@ -102,40 +102,38 @@ void cFireSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX,
int NumMSecs = static_cast<int>(a_Dt.count());
for (cCoordWithIntList::iterator itr = Data.begin(); itr != Data.end();)
{
int x = itr->x;
int y = itr->y;
int z = itr->z;
auto AbsPos = cChunkDef::RelativeToAbsolute({x, y, z}, a_Chunk->GetPosX(), a_Chunk->GetPosZ());
BLOCKTYPE BlockType = a_Chunk->GetBlock(x, y, z);
Vector3i relPos(itr->x, itr->y, itr->z);
auto absPos = a_Chunk->RelativeToAbsolute(relPos);
auto blockType = a_Chunk->GetBlock(relPos);
if (!IsAllowedBlock(BlockType))
if (!IsAllowedBlock(blockType))
{
// The block is no longer eligible (not a fire block anymore; a player probably placed a block over the fire)
FIRE_FLOG("FS: Removing block {0}", AbsPos);
FIRE_FLOG("FS: Removing block {0}", absPos);
itr = Data.erase(itr);
continue;
}
auto BurnsForever = ((y > 0) && DoesBurnForever(a_Chunk->GetBlock(x, (y - 1), z)));
auto BlockMeta = a_Chunk->GetMeta(x, y, z);
auto BurnsForever = ((relPos.y > 0) && DoesBurnForever(a_Chunk->GetBlock(relPos.addedY(-1))));
auto BlockMeta = a_Chunk->GetMeta(relPos);
auto Raining = std::any_of(std::begin(gCrossCoords), std::end(gCrossCoords),
[this, AbsPos](Vector3i cc)
[this, absPos](Vector3i cc)
{
return (m_World.IsWeatherWetAtXYZ(AbsPos + cc));
return (m_World.IsWeatherWetAtXYZ(absPos + cc));
}
);
// Randomly burn out the fire if it is raining:
if (!BurnsForever && Raining && GetRandomProvider().RandBool(CHANCE_BASE_RAIN_EXTINGUISH + (BlockMeta * CHANCE_AGE_M_RAIN_EXTINGUISH)))
{
a_Chunk->SetBlock({x, y, z}, E_BLOCK_AIR, 0);
a_Chunk->SetBlock(relPos, E_BLOCK_AIR, 0);
itr = Data.erase(itr);
continue;
}
// Try to spread the fire:
TrySpreadFire(a_Chunk, x, y, z);
TrySpreadFire(a_Chunk, relPos);
itr->Data -= NumMSecs;
if (itr->Data >= 0)
@@ -145,20 +143,15 @@ void cFireSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX,
continue;
}
/*
FIRE_FLOG("FS: Fire at {0} is stepping",
a_Chunk->PositionToWorldPosition(itr->x, itr->y, itr->z)
);
*/
// FIRE_FLOG("FS: Fire at {0} is stepping", absPos);
// Has the fire burnt out?
if (BlockMeta == 0x0f)
{
// The fire burnt out completely
FIRE_FLOG("FS: Fire at {0} burnt out, removing the fire block",
a_Chunk->PositionToWorldPosition({itr->x, itr->y, itr->z})
);
a_Chunk->SetBlock({x, y, z}, E_BLOCK_AIR, 0);
RemoveFuelNeighbors(a_Chunk, x, y, z);
FIRE_FLOG("FS: Fire at {0} burnt out, removing the fire block", absPos);
a_Chunk->SetBlock(relPos, E_BLOCK_AIR, 0);
RemoveFuelNeighbors(a_Chunk, relPos);
itr = Data.erase(itr);
continue;
}
@@ -166,10 +159,10 @@ void cFireSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX,
// Burn out the fire one step by increasing the meta:
if (!BurnsForever)
{
a_Chunk->SetMeta(x, y, z, BlockMeta + 1);
a_Chunk->SetMeta(relPos, BlockMeta + 1);
}
itr->Data = GetBurnStepTime(a_Chunk, x, y, z); // TODO: Add some randomness into this
itr->Data = GetBurnStepTime(a_Chunk, relPos); // TODO: Add some randomness into this
++itr;
} // for itr - Data[]
}
@@ -278,12 +271,12 @@ void cFireSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk)
int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, Vector3i a_RelPos)
{
bool IsBlockBelowSolid = false;
if (a_RelY > 0)
if (a_RelPos.y > 0)
{
BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ);
BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelPos.addedY(-1));
if (DoesBurnForever(BlockBelow))
{
// Is burning atop of netherrack, burn forever (re-check in 10 sec)
@@ -296,11 +289,11 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in
IsBlockBelowSolid = cBlockInfo::IsSolid(BlockBelow);
}
for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
for (const auto & cross: gCrossCoords)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
if (a_Chunk->UnboundedRelGetBlock(a_RelX + gCrossCoords[i].x, a_RelY, a_RelZ + gCrossCoords[i].z, BlockType, BlockMeta))
if (a_Chunk->UnboundedRelGetBlock(a_RelPos + cross, BlockType, BlockMeta))
{
if (IsFuel(BlockType))
{
@@ -314,7 +307,7 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in
// Checked through everything, nothing was flammable
// If block below isn't solid, we can't have fire, it would be a non-fueled fire
// SetBlock just to make sure fire doesn't spawn
a_Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, E_BLOCK_AIR, 0);
a_Chunk->SetBlock(a_RelPos, E_BLOCK_AIR, 0);
return 0;
}
return static_cast<int>(m_BurnStepTimeNonfuel);
@@ -324,7 +317,7 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in
void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, Vector3i a_RelPos)
{
/*
if (GetRandomProvider().RandBool(0.99))
@@ -334,11 +327,11 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int
}
*/
for (int x = a_RelX - 1; x <= a_RelX + 1; x++)
for (int x = -1; x <= 1; x++)
{
for (int z = a_RelZ - 1; z <= a_RelZ + 1; z++)
for (int z = -1; z <= 1; z++)
{
for (int y = a_RelY - 1; y <= a_RelY + 2; y++) // flames spread up one more block than around
for (int y = 1; y <= 2; y++) // flames spread up one more block than around
{
// No need to check the coords for equality with the parent block,
// it cannot catch fire anyway (because it's not an air block)
@@ -348,24 +341,18 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int
continue;
}
// Start the fire in the neighbor {x, y, z}
/*
FIRE_LOG("FS: Trying to start fire at {0}.",
a_Chunk->PositionToWorldPosition(x, y, z)
);
*/
if (CanStartFireInBlock(a_Chunk, x, y, z))
// Start the fire in the neighbor a_RelPos + {x, y, z}
auto dstRelPos = a_RelPos + Vector3i{x, y, z};
if (CanStartFireInBlock(a_Chunk, dstRelPos))
{
int a_PosX = x + a_Chunk->GetPosX() * cChunkDef::Width;
int a_PosZ = z + a_Chunk->GetPosZ() * cChunkDef::Width;
if (cRoot::Get()->GetPluginManager()->CallHookBlockSpread(m_World, a_PosX, y, a_PosZ, ssFireSpread))
auto dstAbsPos = a_Chunk->RelativeToAbsolute(dstRelPos);
if (cRoot::Get()->GetPluginManager()->CallHookBlockSpread(m_World, dstAbsPos.x, dstAbsPos.y, dstAbsPos.z, ssFireSpread))
{
return;
}
FIRE_FLOG("FS: Starting new fire at {0}.", Vector3i{a_PosX, y, a_PosZ});
a_Chunk->UnboundedRelSetBlock(x, y, z, E_BLOCK_FIRE, 0);
FIRE_FLOG("FS: Starting new fire at {0}.", dstAbsPos);
a_Chunk->UnboundedRelSetBlock(dstRelPos, E_BLOCK_FIRE, 0);
}
} // for y
} // for z
@@ -376,45 +363,40 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int
void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, Vector3i a_RelPos)
{
for (auto & Coord : gNeighborCoords)
for (auto & coord : gNeighborCoords)
{
BLOCKTYPE BlockType;
int X = a_RelX + Coord.x;
int Z = a_RelZ + Coord.z;
cChunkPtr Neighbour = a_Chunk->GetRelNeighborChunkAdjustCoords(X, Z);
if (Neighbour == nullptr)
auto relPos = a_RelPos + coord;
auto neighbor = a_Chunk->GetRelNeighborChunkAdjustCoords(relPos);
if (neighbor == nullptr)
{
continue;
}
BlockType = Neighbour->GetBlock(X, a_RelY + Coord.y, Z);
BlockType = neighbor->GetBlock(relPos);
if (!IsFuel(BlockType))
{
continue;
}
int AbsX = (Neighbour->GetPosX() * cChunkDef::Width) + X;
int Y = a_RelY + Coord.y;
int AbsZ = (Neighbour->GetPosZ() * cChunkDef::Width) + Z;
auto absPos = neighbor->RelativeToAbsolute(relPos);
if (BlockType == E_BLOCK_TNT)
{
m_World.SpawnPrimedTNT({static_cast<double>(AbsX), static_cast<double>(Y), static_cast<double>(AbsZ)}, 0);
Neighbour->SetBlock({X, Y, Z}, E_BLOCK_AIR, 0);
neighbor->SetBlock(relPos, E_BLOCK_AIR, 0);
m_World.SpawnPrimedTNT(absPos, 0);
return;
}
bool ShouldReplaceFuel = (GetRandomProvider().RandBool(m_ReplaceFuelChance * (1.0 / MAX_CHANCE_REPLACE_FUEL)));
if (ShouldReplaceFuel && !cRoot::Get()->GetPluginManager()->CallHookBlockSpread(m_World, AbsX, Y, AbsZ, ssFireSpread))
if (ShouldReplaceFuel && !cRoot::Get()->GetPluginManager()->CallHookBlockSpread(m_World, absPos.x, absPos.y, absPos.z, ssFireSpread))
{
Neighbour->SetBlock({X, Y, Z}, E_BLOCK_FIRE, 0);
neighbor->SetBlock(relPos, E_BLOCK_FIRE, 0);
}
else
{
Neighbour->SetBlock({X, Y, Z}, E_BLOCK_AIR, 0);
neighbor->SetBlock(relPos, E_BLOCK_AIR, 0);
}
} // for i - Coords[]
}
@@ -423,11 +405,11 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel
bool cFireSimulator::CanStartFireInBlock(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ)
bool cFireSimulator::CanStartFireInBlock(cChunk * a_NearChunk, Vector3i a_RelPos)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
if (!a_NearChunk->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta))
if (!a_NearChunk->UnboundedRelGetBlock(a_RelPos, BlockType, BlockMeta))
{
// The chunk is not accessible
return false;
@@ -439,9 +421,9 @@ bool cFireSimulator::CanStartFireInBlock(cChunk * a_NearChunk, int a_RelX, int a
return false;
}
for (size_t i = 0; i < ARRAYCOUNT(gNeighborCoords); i++)
for (const auto & neighbor: gNeighborCoords)
{
if (!a_NearChunk->UnboundedRelGetBlock(a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, BlockType, BlockMeta))
if (!a_NearChunk->UnboundedRelGetBlock(a_RelPos + neighbor, BlockType, BlockMeta))
{
// Neighbor inaccessible, skip it while evaluating
continue;