Moved growing from cWorld / cChunk to cBlockHandler descendants.
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@@ -7,7 +7,11 @@
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class cBlockStemsHandler :
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/** Handler for stems from which produce grows in an adjacent block (melon, pumpkin) after it becomes ripe (meta == 7).
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ProduceBlockType is the blocktype for the produce to be grown.
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StemPickupType is the item type for the pickup resulting from breaking the stem. */
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template <BLOCKTYPE ProduceBlockType, ENUM_ITEM_ID StemPickupType>
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class cBlockStemsHandler:
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public cBlockPlant<true>
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{
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using super = cBlockPlant<true>;
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@@ -25,51 +29,143 @@ public:
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
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{
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auto itemType = (m_BlockType == E_BLOCK_MELON_STEM) ? E_ITEM_MELON_SEEDS : E_ITEM_PUMPKIN_SEEDS;
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return cItem(itemType, 1, 0);
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return cItem(StemPickupType, 1, 0);
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}
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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auto Action = CanGrow(a_Chunk, a_RelX, a_RelY, a_RelZ);
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if (Action == paGrowth)
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{
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NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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if (Meta >= 7)
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{
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// Grow the produce:
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int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
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int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
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a_Chunk.GetWorld()->GrowMelonPumpkin(BlockX, a_RelY, BlockZ, m_BlockType);
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}
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else
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{
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// Grow the stem:
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a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, Meta + 1);
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}
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}
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else if (Action == paDeath)
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{
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a_Chunk.GetWorld()->DigBlock(a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width);
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}
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_FARMLAND));
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 7;
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}
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virtual int Grow(cChunk & a_Chunk, Vector3i a_RelPos, int a_NumStages = 1) override
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{
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auto oldMeta = a_Chunk.GetMeta(a_RelPos);
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auto meta = oldMeta + a_NumStages;
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a_Chunk.SetBlock(a_RelPos, m_BlockType, static_cast<NIBBLETYPE>(std::min(meta, 7))); // Update the stem
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if (meta > 7)
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{
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if (growProduce(a_Chunk, a_RelPos))
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{
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return 8 - oldMeta;
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}
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else
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{
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return 7 - oldMeta;
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}
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}
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return meta - oldMeta;
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}
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protected:
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/** Grows the final produce next to the stem at the specified pos.
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Returns true if successful, false if not. */
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bool growProduce(cChunk & a_Chunk, Vector3i a_StemRelPos)
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{
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auto & random = GetRandomProvider();
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// Check if there's another produce around the stem, if so, abort:
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static const Vector3i neighborOfs[] =
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{
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{ 1, 0, 0},
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{-1, 0, 0},
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{ 0, 0, 1},
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{ 0, 0, -1},
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};
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bool isValid;
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BLOCKTYPE blockType[4];
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NIBBLETYPE blockMeta; // unused
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isValid = a_Chunk.UnboundedRelGetBlock(a_StemRelPos + neighborOfs[0], blockType[0], blockMeta);
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isValid = isValid && a_Chunk.UnboundedRelGetBlock(a_StemRelPos + neighborOfs[1], blockType[1], blockMeta);
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isValid = isValid && a_Chunk.UnboundedRelGetBlock(a_StemRelPos + neighborOfs[2], blockType[2], blockMeta);
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isValid = isValid && a_Chunk.UnboundedRelGetBlock(a_StemRelPos + neighborOfs[3], blockType[3], blockMeta);
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if (
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!isValid ||
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(blockType[0] == ProduceBlockType) ||
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(blockType[1] == ProduceBlockType) ||
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(blockType[2] == ProduceBlockType) ||
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(blockType[3] == ProduceBlockType)
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)
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{
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// Neighbors not valid or already taken by the same produce
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return false;
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}
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// Pick a direction in which to place the produce:
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int x = 0, z = 0;
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int checkType = random.RandInt(3); // The index to the neighbors array which should be checked for emptiness
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switch (checkType)
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{
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case 0: x = 1; break;
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case 1: x = -1; break;
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case 2: z = 1; break;
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case 3: z = -1; break;
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}
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// Check that the block in that direction is empty:
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switch (blockType[checkType])
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{
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case E_BLOCK_AIR:
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case E_BLOCK_SNOW:
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case E_BLOCK_TALL_GRASS:
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case E_BLOCK_DEAD_BUSH:
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{
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break;
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}
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default: return false;
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}
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// Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok
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BLOCKTYPE soilType;
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auto produceRelPos = a_StemRelPos + Vector3i(x, 0, z);
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VERIFY(a_Chunk.UnboundedRelGetBlock(produceRelPos.addedY(-1), soilType, blockMeta));
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switch (soilType)
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{
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case E_BLOCK_DIRT:
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case E_BLOCK_GRASS:
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case E_BLOCK_FARMLAND:
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{
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// Place a randomly-facing produce:
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NIBBLETYPE meta = (ProduceBlockType == E_BLOCK_MELON) ? 0 : static_cast<NIBBLETYPE>(random.RandInt(4) % 4);
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auto produceAbsPos = a_Chunk.RelativeToAbsolute(produceRelPos);
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FLOGD("Growing melon / pumpkin at {0} (<{1}, {2}> from stem), overwriting {3}, growing on top of {4}, meta {5}",
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produceAbsPos,
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x, z,
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ItemTypeToString(blockType[checkType]),
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ItemTypeToString(soilType),
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meta
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);
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a_Chunk.GetWorld()->SetBlock(produceAbsPos, ProduceBlockType, meta);
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return true;
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}
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}
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return false;
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}
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} ;
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using cBlockMelonStemHandler = cBlockStemsHandler<E_BLOCK_MELON, E_ITEM_MELON_SEEDS>;
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using cBlockPumpkinStemHandler = cBlockStemsHandler<E_BLOCK_PUMPKIN, E_ITEM_PUMPKIN_SEEDS>;
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