Moved growing from cWorld / cChunk to cBlockHandler descendants.
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@@ -39,6 +39,10 @@ public:
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return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ));
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}
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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@@ -63,6 +67,10 @@ public:
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}
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}
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bool CanGrowAt(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta)
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{
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a_Meta = a_Meta & 0x07;
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@@ -149,8 +157,6 @@ public:
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a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ + 1, check);
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CanGrow = CanGrow && cBlockInfo::IsTransparent(check);
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while (CheckHeight && CanGrow)
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{
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check = a_Chunk.GetBlock(a_RelX, a_RelY + CheckHeight, a_RelZ);
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@@ -175,7 +181,51 @@ public:
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return CanGrow;
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}
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virtual int Grow(cChunk & a_Chunk, Vector3i a_RelPos, int a_NumStages = 1) override
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{
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auto blockMeta = a_Chunk.GetMeta(a_RelPos);
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auto typeMeta = blockMeta & 0x07;
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auto growState = blockMeta >> 3;
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int res = 0;
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// Try to increase the sapling's growState:
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if (growState < 1)
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{
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++growState;
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a_Chunk.FastSetBlock(a_RelPos, m_BlockType, static_cast<NIBBLETYPE>(growState << 3 | typeMeta));
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if (a_NumStages == 1)
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{
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// Only asked to grow one stage, which we did. Bail out.
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return 1;
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}
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res = 1;
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}
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// The sapling is grown, now it becomes a tree:
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a_Chunk.GetWorld()->GrowTreeFromSapling(a_Chunk.RelativeToAbsolute(a_RelPos), blockMeta);
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return res + 1;
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 7;
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}
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private:
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bool IsLargeTree(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta)
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{
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BLOCKTYPE type;
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@@ -192,12 +242,6 @@ private:
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return LargeTree;
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 7;
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}
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} ;
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