Moved growing from cWorld / cChunk to cBlockHandler descendants.
This commit is contained in:
@@ -28,7 +28,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
|
||||
Vector3i dispRelCoord(GetRelPos());
|
||||
auto meta = a_Chunk.GetMeta(dispRelCoord);
|
||||
AddDropSpenserDir(dispRelCoord, meta);
|
||||
auto dispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(dispRelCoord.x, dispRelCoord.z);
|
||||
auto dispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(dispRelCoord);
|
||||
if (dispChunk == nullptr)
|
||||
{
|
||||
// Would dispense into / interact with a non-loaded chunk, ignore the tick
|
||||
|
||||
Reference in New Issue
Block a user