Allocate redstone component handlers upfront
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@@ -13,20 +13,15 @@ class cTripwireHookHandler : public cRedstoneHandler
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typedef cRedstoneHandler super;
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public:
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cTripwireHookHandler(cWorld & a_World) :
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super(a_World)
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{
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}
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virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
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virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
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{
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UNUSED(a_QueryBlockType);
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UNUSED(a_QueryPosition);
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return (GetPowerLevel(a_Position, a_BlockType, a_Meta) == 15) ? 15 : 0;
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return (GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta) == 15) ? 15 : 0;
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}
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virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
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virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_BlockType);
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@@ -40,7 +35,7 @@ public:
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NIBBLETYPE Meta;
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AddFaceDirection(Position.x, Position.y, Position.z, FaceToGoTowards);
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m_World.GetBlockTypeMeta(Position.x, Position.y, Position.z, Type, Meta);
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a_World.GetBlockTypeMeta(Position.x, Position.y, Position.z, Type, Meta);
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if (Type == E_BLOCK_TRIPWIRE)
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{
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@@ -63,7 +58,7 @@ public:
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bool m_FoundPlayer;
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} TripwireCallback;
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if (!m_World.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + Position, 0.5, 0.5), TripwireCallback))
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if (!a_World.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + Position, 0.5, 0.5), TripwireCallback))
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{
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FoundActivated = true;
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}
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@@ -91,11 +86,11 @@ public:
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return 0;
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}
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virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
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virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
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{
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// LOGD("Evaluating hooky the tripwire hook (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
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auto Power = GetPowerLevel(a_Position, a_BlockType, a_Meta);
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auto Power = GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta);
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NIBBLETYPE Meta;
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if (Power == 0)
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{
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@@ -119,15 +114,16 @@ public:
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if (Meta != a_Meta)
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{
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m_World.SetBlockMeta(a_Position, Meta);
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a_World.SetBlockMeta(a_Position, Meta);
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return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
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}
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return {};
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}
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virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
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virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_World);
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UNUSED(a_BlockType);
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UNUSED(a_Meta);
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UNUSED(a_Position);
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