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Allocate redstone component handlers upfront

This commit is contained in:
peterbell10
2017-07-15 03:09:55 +01:00
committed by Lukas Pioch
parent 167c4bf2e6
commit 60dfaa0967
25 changed files with 292 additions and 328 deletions

View File

@@ -12,35 +12,30 @@ class cSolidBlockHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
cSolidBlockHandler(cWorld & a_World) :
super(a_World)
{
}
virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
// TODO: wire isn't linked powered only if the source was a wire, not just because it is a wire
return (
!cIncrementalRedstoneSimulator::IsRedstone(a_QueryBlockType) ||
(
(a_QueryBlockType == E_BLOCK_REDSTONE_WIRE) &&
(static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PoweringBlock == E_BLOCK_REDSTONE_WIRE)
(static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PoweringBlock == E_BLOCK_REDSTONE_WIRE)
)
) ? 0 : GetPowerLevel(a_Position, a_BlockType, a_Meta);
) ? 0 : GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta);
}
virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
return static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel;
return static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel;
}
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
// LOGD("Evaluating blocky the generic block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto PreviousPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
auto PreviousPower = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
if ((a_PoweringData != PreviousPower) || (a_PoweringData.PoweringBlock != PreviousPower.PoweringBlock))
{
return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
@@ -49,8 +44,9 @@ public:
return {};
}
virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);
UNUSED(a_Meta);