Allocate redstone component handlers upfront
This commit is contained in:
@@ -12,35 +12,30 @@ class cSolidBlockHandler : public cRedstoneHandler
|
||||
typedef cRedstoneHandler super;
|
||||
public:
|
||||
|
||||
cSolidBlockHandler(cWorld & a_World) :
|
||||
super(a_World)
|
||||
{
|
||||
}
|
||||
|
||||
virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
|
||||
virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
|
||||
{
|
||||
// TODO: wire isn't linked powered only if the source was a wire, not just because it is a wire
|
||||
return (
|
||||
!cIncrementalRedstoneSimulator::IsRedstone(a_QueryBlockType) ||
|
||||
(
|
||||
(a_QueryBlockType == E_BLOCK_REDSTONE_WIRE) &&
|
||||
(static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PoweringBlock == E_BLOCK_REDSTONE_WIRE)
|
||||
(static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PoweringBlock == E_BLOCK_REDSTONE_WIRE)
|
||||
)
|
||||
) ? 0 : GetPowerLevel(a_Position, a_BlockType, a_Meta);
|
||||
) ? 0 : GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta);
|
||||
}
|
||||
|
||||
virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
|
||||
virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
|
||||
{
|
||||
return static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel;
|
||||
return static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel;
|
||||
}
|
||||
|
||||
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
|
||||
virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
|
||||
{
|
||||
UNUSED(a_BlockType);
|
||||
UNUSED(a_Meta);
|
||||
// LOGD("Evaluating blocky the generic block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
|
||||
|
||||
auto PreviousPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
|
||||
auto PreviousPower = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
|
||||
if ((a_PoweringData != PreviousPower) || (a_PoweringData.PoweringBlock != PreviousPower.PoweringBlock))
|
||||
{
|
||||
return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
|
||||
@@ -49,8 +44,9 @@ public:
|
||||
return {};
|
||||
}
|
||||
|
||||
virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
|
||||
virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
|
||||
{
|
||||
UNUSED(a_World);
|
||||
UNUSED(a_BlockType);
|
||||
UNUSED(a_Meta);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user