Allocate redstone component handlers upfront
This commit is contained in:
@@ -12,11 +12,6 @@ class cRedstoneWireHandler : public cRedstoneHandler
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typedef cRedstoneHandler super;
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public:
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cRedstoneWireHandler(cWorld & a_World) :
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super(a_World)
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{
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}
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inline static bool IsDirectlyConnectingMechanism(BLOCKTYPE a_Block)
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{
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switch (a_Block)
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@@ -32,26 +27,26 @@ public:
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}
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}
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const cVector3iArray GetTerracingConnectionOffsets(const Vector3i & a_Position)
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cVector3iArray GetTerracingConnectionOffsets(cWorld & a_World, const Vector3i & a_Position) const
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{
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cVector3iArray RelativePositions;
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auto YPTerraceBlock = m_World.GetBlock(a_Position + OffsetYP());
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auto YPTerraceBlock = a_World.GetBlock(a_Position + OffsetYP());
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bool IsYPTerracingBlocked = cBlockInfo::IsSolid(YPTerraceBlock) && !cBlockInfo::IsTransparent(YPTerraceBlock);
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for (const auto & Adjacent : GetRelativeLaterals())
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{
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if (
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!IsYPTerracingBlocked &&
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(m_World.GetBlock(a_Position + Adjacent + OffsetYP()) == E_BLOCK_REDSTONE_WIRE)
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(a_World.GetBlock(a_Position + Adjacent + OffsetYP()) == E_BLOCK_REDSTONE_WIRE)
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)
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{
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RelativePositions.emplace_back(Adjacent + OffsetYP());
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}
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auto YMTerraceBlock = m_World.GetBlock(a_Position + Adjacent);
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auto YMTerraceBlock = a_World.GetBlock(a_Position + Adjacent);
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if (
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// IsYMTerracingBlocked (i.e. check block above lower terracing position, a.k.a. just the plain adjacent)
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(!cBlockInfo::IsSolid(YMTerraceBlock) || cBlockInfo::IsTransparent(YMTerraceBlock)) &&
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(m_World.GetBlock(a_Position + Adjacent + OffsetYM()) == E_BLOCK_REDSTONE_WIRE)
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(a_World.GetBlock(a_Position + Adjacent + OffsetYM()) == E_BLOCK_REDSTONE_WIRE)
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)
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{
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RelativePositions.emplace_back(Adjacent + OffsetYM());
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@@ -61,7 +56,7 @@ public:
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return RelativePositions;
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}
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virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
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virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
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{
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if (a_QueryPosition == (a_Position + OffsetYP()))
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{
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@@ -80,9 +75,9 @@ public:
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Vector3i PotentialOffset;
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bool FoundOneBorderingMechanism = false;
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for (const auto & Offset : StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_Position)))
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for (const auto & Offset : StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_World, a_Position)))
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{
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if (IsDirectlyConnectingMechanism(m_World.GetBlock(Offset + a_Position)))
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if (IsDirectlyConnectingMechanism(a_World.GetBlock(Offset + a_Position)))
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{
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if (FoundOneBorderingMechanism)
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{
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@@ -105,32 +100,34 @@ public:
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return (a_Meta != 0) ? --a_Meta : a_Meta;
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}
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virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
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virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_World);
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UNUSED(a_Position);
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UNUSED(a_BlockType);
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return a_Meta;
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}
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virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
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virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
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{
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UNUSED(a_BlockType);
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// LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
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if (a_Meta != a_PoweringData.PowerLevel)
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{
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m_World.SetBlockMeta(a_Position, a_PoweringData.PowerLevel);
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return GetAdjustedRelatives(a_Position, StaticAppend(StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_Position)), cVector3iArray{ OffsetYM() }));
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a_World.SetBlockMeta(a_Position, a_PoweringData.PowerLevel);
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return GetAdjustedRelatives(a_Position, StaticAppend(StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_World, a_Position)), cVector3iArray{ OffsetYM() }));
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}
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return {};
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}
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virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
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virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_World);
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UNUSED(a_BlockType);
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UNUSED(a_Meta);
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return GetAdjustedRelatives(a_Position, StaticAppend(GetRelativeAdjacents(), GetTerracingConnectionOffsets(a_Position)));
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return GetAdjustedRelatives(a_Position, StaticAppend(GetRelativeAdjacents(), GetTerracingConnectionOffsets(a_World, a_Position)));
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}
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};
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